playrix

Senior Unity Software Engineer (Gameplay) (Python)

To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring gains in development speed…

playrix · На сервисе с: 03.10.26 17:51

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To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring gains in development speed, and paying special attention to the quality of the results. That's why we're looking for top-level engineers ready to support and develop these practices with us.



If you work with Unity, but would like to try your hand at C++, we'll help you make that transition. Many developers have successfully switched to C++ with us and are already making their own unique contribution to the company's results.



In each project we have the following areas:








  • Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)





  • Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)





  • Match-3 and meta: working with graphics and basic game mechanics (adding new functionality, refactoring and optimization)












  • Program game mechanics and logic





  • Design and review the architecture of features





  • Program UI and visual effects





  • Profile and optimize the game for memory and frame rate





  • Mentor junior specialists



  • Conduct code review














  • 4+ years of experience in developing commercial projects in C++ and/or Unity





  • Experience in developing projects released in production





  • Architecture design experience





  • An understanding of AI infrastructure and modern tools, and the ability to integrate them into the development proces










  • Languages: C++, and Lua and Python for single tasks





  • Graphics: OpenGL ES and Metal





  • Our own engine, similar to Unity or Unreal, which we are constantly developing (read about our engine here)



  • Advanced CI/CD, automated testing, code review processes and much more



  • AI: Claude, Cursor, and Codex with configured repository rules, a growing catalog of specialized skills, and agentic modes for specific tasks. MCP integrations with internal infrastructure (GitHub, Asana, Amplitude, etc.). Agentic workflows cover the entire cycle—from generating game elements and automated tests to automatically creating and reviewing PRs










  • Tasks that require you to make effective and complex architectural decisions as well as opportunities to apply interesting programming approaches.





  • The opportunity to advance your career and/or move between departments beyond just development (Project Management, marketing, etc.).





  • An emphasis on developing each specialist's product visionTime to play the games that you're developing, so you can envision how this or that feature will work for the user.





  • The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.












Remote or from one of the company’s offices.

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playrix

Middle Software Engineer (Gameplay)

playrixНа сервисе с: 03.10.26 18:31
Зарплата не указанаНе указана странаЛокация не указана


At Playrix, development teams are at the core of our business. They are the reason that our games have continued to grow and improve for 21 years. 



To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring gains in development speed, and paying special attention to the quality of the results.



That's why we're looking for top-level engineers ready to support and develop these practices with us.



This role is a great fit for you if you want to work at the intersection of UI, game logic, and engineering challenges by actively leveraging AI tools, and over time, taking on more responsibility, influencing features, and shaping the direction of an entire project.



Experience with C++ is not required—we have an excellent adaptation system to make the transition from Unity to C++ comfortable.



We create the conditions for growth to Senior or Lead Level and expect a high degree of independence, engagement, and initiative.










  • Programming game logic and features

  • Developing the in-game UI: window structure, working with the UI Kit, and integrating visuals into the engine

  • Using and improving our AI tools at all stages of development—from task decomposition to testing and delivery, taking full responsibility for the high quality of the generated code

  • Actively participating in team discussions around features and changes

  • Optimizing performance and automating routine task














  • 1+ years of experience developing commercial game projects in C++ and/or Unity





  • Experience using AI tools with measurable impact—going beyond simple chat prompts: from modern prompt engineering practices to building agentic workflows and validating their results





  • Experience building complex in-game UI: creating advanced windows, working with scroll views, visual effects, etc.





  • A strong proactive mindset: the ability not only to solve tasks but also to propose initiatives














  • Languages: C++17/20 — primary; Lua and Python for single tasks

  • Graphics: OpenGL ES and Metal

  • Our own engine, similar to Unity or Unreal, which we are constantly developing (read about our engine here)

  • Advanced CI/CD, automated testing, code review processes and much more

  • AI: Claude, Cursor, and Codex with configured repository rules, a growing catalog of specialized skills, and agentic modes for specific tasks. MCP integrations with internal infrastructure (GitHub, Asana, Amplitude, etc.). Agentic workflows cover the entire cycle—from generating game elements and automated tests to automatically creating and reviewing PRs












  • The opportunity for continuous development in a team of 500+ professional engineers: we have a huge knowledge base and a mentoring system that allows you to adapt quickly.





  • Ability to move between areas and not only within development (Project Management, marketing, etc.).





  • Tasks that require you to make safe and effective architectural decisions as well as opportunities to apply interesting programming approaches.





  • An emphasis on developing each specialist's product ideas Time to play the games that you're developing, so you can envision how this or that feature will work for the user.





  • The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.












Remote or from one of the company’s offices.

hh.ru
40k–50k ₽РоссияКалининградУдалёнка

Ищем разработчика для создания мобильных приложений и небольших игр под Android. Проектов много, задачи разные.

Что нужно:

  • уверенное знание Kotlin/Android или Unity/C#;
  • для разработки игр предпочтительно Unity;
  • умение самостоятельно собирать приложение от идеи/ТЗ до готового APK/AAB;
  • понимание Android Studio будет плюсом;
  • приветствуется опыт использования AI-инструментов и AI-агентов для ускорения разработки.

    При отклике присылайте примеры своих приложений/игр и коротко напишите, Kotlin или Unity, какой опыт и какими AI-инструментами пользуетесь.
hh.ru
от 60k ₽РоссияКалининградОфис
Обязанности:
  • Разработка компьютерных обучающих систем (тренажеров-имитаторов).

  • Работа над проектами на Unity.

  • Написание качественного, понятного кода.

  • Написание игровой механики и логики.

Требования:
  • Высшее профильное образование;
  • Опыт работы с Unity;
  • Знание базовых основ Unity;
  • Знание C#, понимание принципов ООП, паттернов программирования;
  • Умение разбираться и использовать существующую кодовую базу;
  • Понимание принципов разработки и использования 3D-графики.

Способности:

  • Аналитический склад ума

  • Умение работать в команде

  • Ответственность

  • Коммуникабельность

  • Инициативность.

Мы предлагаем:
  • возможности для обучения и профессионального роста;
  • комфортный оборудованный офис в центре г. Калининграда (ориентир – ТЦ «Маяк»);
  • социальные гарантии по ТК РФ;
  • ежегодный оплачиваемый отпуск 28 календарных дней;
  • полный социальный пакет;
  • профсоюз и коллективный договор.

Кандидат рассматривается при наличии резюме.

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