
Проектирование и разработка игровых механик;
студия мгла · На сервисе с: 30.09.26 16:27
Плюсом будет:
Tripledot Studios is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from the Latin, it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Мы в поисках Unity-разработчика для создания интерактивной визуализации данных в области образования, обучающих игр, информатизации медицины.
Инструменты и технологии:
Твои задачи:
Ждем от тебя:
Будет плюсом:
Мы предлагаем:
To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring gains in development speed, and paying special attention to the quality of the results. That's why we're looking for top-level engineers ready to support and develop these practices with us.
If you work with Unity, but would like to try your hand at C++, we'll help you make that transition. Many developers have successfully switched to C++ with us and are already making their own unique contribution to the company's results.
In each project we have the following areas:
Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)
Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)
Match-3 and meta: working with graphics and basic game mechanics (adding new functionality, refactoring and optimization)
Program game mechanics and logic
Design and review the architecture of features
Program UI and visual effects
Profile and optimize the game for memory and frame rate
Mentor junior specialists
4+ years of experience in developing commercial projects in C++ and/or Unity
Experience in developing projects released in production
Architecture design experience
An understanding of AI infrastructure and modern tools, and the ability to integrate them into the development proces
Languages: C++, and Lua and Python for single tasks
Graphics: OpenGL ES and Metal
Our own engine, similar to Unity or Unreal, which we are constantly developing (read about our engine here)
AI: Claude, Cursor, and Codex with configured repository rules, a growing catalog of specialized skills, and agentic modes for specific tasks. MCP integrations with internal infrastructure (GitHub, Asana, Amplitude, etc.). Agentic workflows cover the entire cycle—from generating game elements and automated tests to automatically creating and reviewing PRs
Tasks that require you to make effective and complex architectural decisions as well as opportunities to apply interesting programming approaches.
The opportunity to advance your career and/or move between departments beyond just development (Project Management, marketing, etc.).
An emphasis on developing each specialist's product visionTime to play the games that you're developing, so you can envision how this or that feature will work for the user.
The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.
Remote or from one of the company’s offices.
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