Проект направлен на устранение снижения производительности при росте объёма данных в системе ETL-обработки и загрузки в Db2.
red · На сервисе с: 29.09.26 09:28
– График 12:00–21:00 или 13:00–22:00 по Армении.
To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring gains in development speed, and paying special attention to the quality of the results. That's why we're looking for top-level engineers ready to support and develop these practices with us.
That said, experience in C++ and/or game development is not at all necessary: we have an excellent adaptation system for a comfortable transition for beginners from Unity and from other industries.
In each project we have the following areas:
Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)
Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)
Design and review the architecture of features
Program UI and visual effects
Profile and optimize the game for memory and frame rate
Mentor junior specialists
Conduct code review
4+ years of experience in developing commercial projects in C++ and/or Unity
Experience in developing projects released in production
Architecture design experience
An understanding of AI infrastructure and modern tools, and the ability to integrate them into the development process
Languages: C++, and Lua and Python for single tasks
Graphics: OpenGL ES and Metal
Our own engine, similar to Unity or Unreal, which we are constantly developing (read about our engine here)
Advanced CI/CD, automated testing, code review processes and much more
AI: Claude, Cursor, and Codex with configured repository rules, a growing catalog of specialized skills, and agentic modes for specific tasks. MCP integrations with internal infrastructure (GitHub, Asana, Amplitude, etc.). Agentic workflows cover the entire cycle—from generating game elements and automated tests to automatically creating and reviewing PRs
Tasks that require you to make effective and complex architectural decisions as well as opportunities to apply interesting programming approaches.
The opportunity to advance your career and/or move between departments beyond just development (Project Management, marketing, etc.).
An emphasis on developing each specialist's product time to play the games that you're developing, so you can envision how this or that feature will work for the user.
The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.
Remote or from one of the company’s offices.
At Playrix, development teams are at the core of our business. They are the reason that our games have continued to grow and improve for 21 years.
To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring gains in development speed, and paying special attention to the quality of the results.
That's why we're looking for top-level engineers ready to support and develop these practices with us.
This role is a great fit for you if you want to work at the intersection of UI, game logic, and engineering challenges by actively leveraging AI tools, and over time, taking on more responsibility, influencing features, and shaping the direction of an entire project.
Experience with C++ is not required—we have an excellent adaptation system to make the transition from Unity to C++ comfortable.
We create the conditions for growth to Senior or Lead Level and expect a high degree of independence, engagement, and initiative.
1+ years of experience developing commercial game projects in C++ and/or Unity
Experience using AI tools with measurable impact—going beyond simple chat prompts: from modern prompt engineering practices to building agentic workflows and validating their results
Experience building complex in-game UI: creating advanced windows, working with scroll views, visual effects, etc.
A strong proactive mindset: the ability not only to solve tasks but also to propose initiatives
The opportunity for continuous development in a team of 500+ professional engineers: we have a huge knowledge base and a mentoring system that allows you to adapt quickly.
Ability to move between areas and not only within development (Project Management, marketing, etc.).
Tasks that require you to make safe and effective architectural decisions as well as opportunities to apply interesting programming approaches.
An emphasis on developing each specialist's product ideas Time to play the games that you're developing, so you can envision how this or that feature will work for the user.
The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.
Remote or from one of the company’s offices.
We are looking for a Head of Desktop Engineering to take ownersip of some of the most widely used creative software in the world - MuseScore Studio and Audacity, two large, long-lived, open-source C++ desktop applications used by millions of musicians and audio creators.
Key responsibilitiesCreativity every day: Make inspiring products for musicians, artists and creators – no day is the same.
Impactful work Influence the future of the music industry and change the lives of millions worldwide.
Work set up: We’ll make sure you’re set up for success with the right work equipment, whether that’s company-provided hardware or an equipment allowance.
Growth and development: Receive specialized training, language lessons, conferences and learning materials.
Team well-being: Support for your mental health and wellbeing, including confidential help during life’s tougher moments.
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