
To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring g ains in development speed…
playrix · На сервисе с: 03.10.26 17:51
To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring gains in development speed, and paying special attention to the quality of the results. That's why we're looking for top-level engineers ready to support and develop these practices with us.
That said, experience in C++ and/or game development is not at all necessary: we have an excellent adaptation system for a comfortable transition for beginners from Unity and from other industries.
In each project we have the following areas:
Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)
Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)
Design and review the architecture of features
Program UI and visual effects
Profile and optimize the game for memory and frame rate
Mentor junior specialists
Conduct code review
4+ years of experience in developing commercial projects in C++ and/or Unity
Experience in developing projects released in production
Architecture design experience
An understanding of AI infrastructure and modern tools, and the ability to integrate them into the development process
Languages: C++, and Lua and Python for single tasks
Graphics: OpenGL ES and Metal
Our own engine, similar to Unity or Unreal, which we are constantly developing (read about our engine here)
Advanced CI/CD, automated testing, code review processes and much more
AI: Claude, Cursor, and Codex with configured repository rules, a growing catalog of specialized skills, and agentic modes for specific tasks. MCP integrations with internal infrastructure (GitHub, Asana, Amplitude, etc.). Agentic workflows cover the entire cycle—from generating game elements and automated tests to automatically creating and reviewing PRs
Tasks that require you to make effective and complex architectural decisions as well as opportunities to apply interesting programming approaches.
The opportunity to advance your career and/or move between departments beyond just development (Project Management, marketing, etc.).
An emphasis on developing each specialist's product time to play the games that you're developing, so you can envision how this or that feature will work for the user.
The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.
Remote or from one of the company’s offices.
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