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Senior Game Designer

We’re looking for a Senior Game Designer who can independently own features from concept to release and contribute to the product’s growth through gameplay decisions and data-driven insights.

playkot На сервисе с: 16.10.26 01:48

Зарплата не указанаСербияBelgradeУдалёнка

We’re looking for a Senior Game Designer who can independently own features from concept to release and contribute to the product’s growth through gameplay decisions and data-driven insights.

Age of Magic is a mid-core fantasy battler with a complex economy, a rich universe, multiple game modes, and 164+ characters. The project has been evolving since 2018: around 10,000 players have been with us since launch, while nearly 50,000 players have been playing for more than two years.

Position at

Heroes do battle on the remnants of an ancient magical world.
ABOUT THE GAME

What you’ll do

  • Own features end-to-end: concept → documentation → implementation → release → performance analysis.
  • Create new content and develop existing systems.
  • Work on combat and economy balancing.
  • Analyze released features and product metrics.
  • Improve configurations, documentation, and workflows.
  • Contribute to product planning and future development.

What we’re looking for

  • Strong gaming experience in RPG / Team Battler games, on mobile and PC.
  • Experience designing game systems and working with game balance.
  • Experience working on live mobile games.
  • Understanding of mobile game monetization, including in-app purchases and advertising.
  • Understanding of LTV, ARPU, ARPPU, Retention, and how game design decisions affect product metrics.
  • Conversational Russian and English.
  • Basic knowledge of statistics.
  • Ability to use AI as a tool while taking full ownership of your decisions.

We’re looking for an independent, systematic, detail-oriented designer who enjoys hands-on work and takes ownership of getting things done.

What we offer:

  • Work in a stable international company.
  • Flexible benefits: an annual $1200 to spend on perks, including health insurance, sports, therapy, education and language classes.
  • Full pay during sick leaves and personal leaves, in addition to 20 working days of vacation annually.
  • Open statistics, including earnings from our games.
  • An epic team ready to share their experience and knowledge

Похожие вакансии Гейм-дизайн

hh.ru
старкгеймз

Game Designer (mobile games)

старкгеймзНа сервисе с: 16.10.26 18:40
Зарплата не указанаБеларусьМинскУдалёнка

О проекте:
Мобильная Idle-игра на стадии активного развития и регулярного выпуска новых фич. Предстоит работать с живым продуктом, где важна внимательность, умение анализировать и делать выводы, понимание экономики и желание создавать интересные игровые моменты.

Задачи:

  • Создание ивентов: проектирование карты для ивента, баланс уровня и монетизации, погружение в логику.
  • Создание уровней: расстановка объектов на сцене, настройка карты, проектирование пути игрока.
  • Баланс уровней и мета-игры: настройка динамики сложности, выпадения ресурсов, баланс внутри уровня и баланс меты (ресурсные потоки, прогрессия).
  • Изучение аналитики и построение выводов.
  • Написание документации по игре.

Требования:

  • Опыт создания игровых ивентов.
  • Понимание и практический опыт создания уровней: знаете, как устроены хорошие уровни, можете объяснить структуру и причины тех или иных дизайн-решений.
  • Опыт взаимодействия с балансом, понимание и практическое использование формул для расчётов в Google-таблицах, на основании полученных данных делать выводы.
  • Понимание Unity и GitHub (как работать со сценой, коммитами, конфликтами).
  • Чёткое и грамотное формулирование мыслей устно и письменно.
Сайты компаний
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Economy Game Designer (World of Warships, PC)

wargamingНа сервисе с: 16.10.26 18:26
Зарплата не указанаСербияBelgradeГибрид

Job Overview

Wargaming is looking for an Economy Game Designer to join the Meta Game Design team working on World of Warships. 

In this role, you will work on game economy and meta systems that drive player activity, engagement, and long-term retention. Your responsibilities will combine regular live-service work with improvements to existing systems and the development of new meta-game mechanics. 

You will work closely with LiveOps, Analytics, and Development teams, using player data and economic modeling to support design and balancing decisions. 

What will you do?

  • Design and balance rewards and progression for LiveOps events focused on player activity and engagement. 
  • Design and balance randomized reward mechanics in collaboration with the Monetization team, including reward composition, probabilities, expected value, and impact on the game economy. 
  • Design and configure battle economy for new game modes, including earnings, costs, modifiers, and their interaction with the wider game economy. 
  • Analyze the impact of new features, events, and economic changes on player behavior and key product metrics. 
  • Monitor the health of the game economy and its key systems, identify imbalances and emerging risks, maintain their stability, and propose improvements based on data and player behavior. 
  • Work with existing meta-game systems, identify problems and opportunities, and propose improvements aimed at increasing engagement and long-term retention. 
  • Participate in the design and balancing of new meta mechanics and progression systems for the core audience of World of Warships. 
  • Build economic models, simulations, and calculations to validate design assumptions and balance parameters. 
  • Define economic rules and configurations and maintain clear design documentation. 
  • Work with analytics and research teams to evaluate feature performance after release and use the results to improve existing designs. 
  • Collaborate with other disciplines throughout the feature lifecycle — from initial design and economic calculations to implementation, release, and post-launch analysis. 

What are we looking for?

  • Professional experience in Game Design, Economy Design, Systems Design, or a similar role. 
  • Good understanding of game economies, progression systems, rewards, resource flows, and player motivation. 
  • Strong numerical and analytical skills and confidence working with probabilities, expected values, and balance parameters. 
  • Experience using spreadsheets to perform calculations, build balance models, and work with game economy data. 
  • Understanding of free-to-play and live-service game design and the relationship between economy, engagement, retention, and monetization. 
  • Experience with game analytics and BI tools, including the ability to define analytical questions, interpret results, and use data to support design decisions. 
  • Ability to evaluate design decisions from both the player experience and broader product perspective, including their impact on engagement, retention, monetization, and the game economy. 
  • Ability to clearly explain calculations, assumptions, and design decisions to other team members. 
  • Ability to independently handle well-defined design and balancing tasks, ask the right questions when requirements are unclear, and bring tasks to completion. 
  • Willingness to work with complex existing systems, understand their dependencies, and gradually take ownership of larger areas. 
  • Good written and spoken English. 

What additional skills will help you stand out?

  • Experience conducting post-release analysis, experiments, or A/B tests and translating their results into design changes. 
  • Practical experience using AI-assisted tools to improve productivity and solve design tasks, with the ability to critically validate their output. 
  • Experience working on an established game with a complex existing economy and interconnected systems. 

Work mode

  • Onsite during the trial period. 
  • Hybrid (3 days of work from the office) after the probation.
  • This role is/isn't eligible for relocation & immigration support.

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation, Maternity Leave Benefits  
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Company events
  • FitPass membership
  • Discounts for employees
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.

 

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Соц.сети

Lead Game Designer / Economy & Balance

На сервисе с: 16.10.26 20:20
от 3 000 $ (≈ от 251k ₽)Не указана странаЛокация не указанаУдалёнка

#Удаленка

Вакансия: Вакансия Lead Game Designer / Economy & Balance
Заработная плата: От $3000 (обсуждаем ожидания)

Локация работы: #Удаленка
Квалификации сотрудника: #Senior, #Lead, Head of
Занятость: Full-time

Работодатель: ••••••••

Описание вакансии:
Ищем ведущего геймдизайнера по экономике и балансу. Проект: мобильный F2P open world в духе GTA с транспортом, свободой действий и мультиплеером.

Студия выделяет экономику и баланс в отдельное направление. Предстоит связать прогрессию, валюты, транспорт, награды, активности и монетизацию в целостную систему и определить, как её развивать.

Задачи:
• Анализировать текущую экономику, выявлять дисбалансы и формировать стратегию изменений.
• Проектировать источники и стоки валют, цены, награды, прогрессию и точки монетизации.
• Балансировать транспорт, активности, социальные и многопользовательские системы.
• Разрабатывать экономику и баланс LiveOps-ивентов.
• Создавать модели, таблицы, конфиги и дизайн-документацию.
• Проверять гипотезы и оценивать влияние изменений на удержание, конверсию, ARPU, ARPPU и LTV.

Что важно:
• От 5 лет в геймдизайне, включая от 3 лет в экономике и балансе мобильных F2P.
• Опыт создания или масштабной переработки экономики live-продукта.
• Понимание полного цикла балансировки: от моделирования до внедрения и анализа результата.
• Уверенная работа в Google Sheets / Excel: связанные модели, сложные формулы и сценарные расчёты.
• Опыт мобильных и многопользовательских игр, хорошая насмотренность в midcore и понимание специфики GTA-like / sandbox.

Плюсом будут опыт open world, action, driving, проектирование LiveOps-экономики и построение команды или процессов баланса.

Дополнительная информация

На старте предстоит самостоятельно работать с моделями, настройками и гипотезами. Есть поддержка аналитиков и прямое взаимодействие с продюсерами. В дальнейшем планируют нанять ещё двух геймдизайнеров баланса и сформировать команду вокруг направления.

Удалённая работа, обязательное время на связи с 11:00 до 17:00 МСК. Вариант оформления зависит от локации. Компания предоставляет технику, оплачивает AI-инструменты и конференции, частично компенсирует спорт и профессиональное обучение.

Контакты для отклика соискателя Артур, Telegram: ••••••••

Пришлите резюме. Будет полезен короткий пример экономики или системы баланса, которую вы создавали или перерабатывали, с описанием вашего вклада.

#gamedev #геймдев #job #работа #разработкаигр #геймдизайн #геймдизайнер #gamedesign #gamedesigner #ГД

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