Вакансии nekki limited: работа в IT и digital
Вакансии компании nekki limited в IT и digital за последние 30 дней. Направления найма, города и форматы работы. Дубли объединены. HireSeeker — независимый агрегатор вакансий.
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Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience.
The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me.
We are currently looking for a 2D VFX Artist to join the team of our legendary project – Shadow Fight 2.
Shadow Fight 2 is a nail-biting mix of Fighting and RPG genres. It gives you an opportunity to equip countless lethal weapons and armor, and features dozens of lifelike martial arts techniques.
As the story progresses, you will face an army of unique enemies and defy hazardous bosses.
Responsibilities:
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Create 2D visual effects for environment objects and characters
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Create 2D special effects for UI elements
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Integrate optimized effects into mobile games
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Work in close collaboration with game design and programming departments
What we are looking for:
- 3+ years of experience in a VFX Artist role
- Proficiency in Adobe After Effects, Adobe Animate (Flash), or any other software for 2D VFX production
- A strong sense of dynamics, form, color, composition, and the ability to work within a defined art style
Would be a plus:
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Proficiency with Unity tools, specifically ParticleSystem and Animator
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Experience as a Motion Designer or Technical Artist
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Experience writing shaders for visual effects
We offer:
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A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams)
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Support of professional development, participation in specialized conferences and educational events
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Remote work from all over the world
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Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment
-
Competitive salary (depending on professional qualifications)
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience.
The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me.
We are currently looking for a Technical Artist to join the team of our new PC/Console project – SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
Responsibilities:
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Develop and optimize the art pipeline for Unreal Engine
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Refactor shaders, materials, and master materials
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Enhance visual quality, lighting, and post-processing within the game
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Assist in establishing target performance metrics and budgets
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Optimize content to meet defined performance targets
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Research methods and technologies to solve project requirements
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Create content guidelines based on established metrics and research
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Develop content validation tools for artists
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Collaborate closely with the art and programming teams
What we are looking for:
- 5+ years of experience as a Technical Artist, including time in a Senior role or at an equivalent level of responsibility
- At least one shipped title in a similar role: AA/AAA, PC or console, built on UE5 utilizing Nanite and Lumen technology
- A portfolio showcasing personal technical contributions: tools, shaders, materials, lighting, optimization, and implemented team workflows
- Expert proficiency in Unreal Engine 5
- Great familiarity of Nanite, Lumen (HWRT), Virtual Shadow Maps, Virtual Texturing, and Niagara
- Deep understanding of real-time rendering, PBR, lighting, shaders, and optimization
- Clear grasp of performance budgets and technical standards
- Ability to independently identify systemic bottlenecks, architect solutions, and roll them out into production
- Proven ability to balance visual fidelity, performance, and deadlines
Would be a plus:
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Experience integrating and configuring upscalers (TSR, DLSS, FSR, PSSR)
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Experience with current-gen console optimization
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Hands-on experience with profiling tools such as Unreal Insights, GPU Visualizer, RenderDoc, PIX, or similar
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Scripting skills in Python and Blueprints; working knowledge of HLSL and C++
We offer:
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A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams)
-
Support of professional development, participation in specialized conferences and educational events
-
Remote work from all over the world
-
Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment
-
Competitive salary (depending on professional qualifications)
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience.
The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me.
We are currently looking for a a Level Designer to work on our new PC/Console project – SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
Responsibilities:
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Collaborate with other level designers as part of the game design team to develop levels according to project's design requirements
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Create location blockouts in the game and own level creation process until finalization
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Handle technical setup and scripting of the levels
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Place objects within locations, assign tasks to technical designers and developers for the creation of scripts for interactive objects, etc.
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Analyze level design in reference games
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Create requirements for level design tools
What we are looking for:
- Proficiency in working with Unreal Engine 5
- Understanding of level design principles in action games (e.g., logic behind cover placement, points of interest, etc.)
- Understanding of how game design influences level design (e.g., how levels interact with character abilities)
- A portfolio showcasing work in level design (professional projects, custom maps for games, mods, etc.) is required. Please attach it to your cover letter
- Fluent communication in Russian is required
We offer:
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A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams)
-
Support of professional development, participation in specialized conferences and educational events
-
Remote work from all over the world
-
Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment
-
Competitive salary (depending on professional qualifications)
-
(6 months contract)
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience.
The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It's a third-person beat'em'up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
We are currently looking for a Technical Game designer to join the technical game design team of our flagship project – Spine.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
As a Technical Game Designer, you'll sit at the intersection of gameplay programming and game design.
Responsibilities:
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Implement combat system mechanics using C++ and Blueprints(GameplayAbilitySystem), from prototype to final implementation, in collaboration with programmers.
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Work on the gameplay result of the mechanics, in collaboration with game designers and animators.
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Independently contribute to the gameplay, helping to polish mechanics to achieve the best feel and to meet gameplay goals.
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Help integrate content for the combat system (animations, SFX, VFX).
Requirements:
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2+ years of experience implementing gameplay logic in Unreal Engine (UE4/UE5).
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A game design mindset and a basic understanding of the game design principles behind combat systems. We expect at least a decent level of hands-on familiarity with action games.
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Ability to independently investigate and diagnose gameplay and technical issues.
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Soft skills for working in a cross-disciplinary feature team — collaborating closely with programmers, game designers, and animators.
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Conversational or higher level of English — the team mostly speaks Russian, but some team members are English-speaking, so you'll need it to communicate with them.
Would be a plus:
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Portfolio showcasing personal game projects or demos of any complexity.
We offer:
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A great team with a friendly, informal work environment where we share interests, play video games together, and organize internal events (gamejams, tournaments, and conferences).
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Support of professional development, participation in specialized conferences and educational events.
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Work remotely from anywhere. Working hours: 10 AM – 7 PM (GMT+3, including a 1-hour break), with the option to adjust.
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Support for personal growth: English courses, psychologist sessions, and various educational programs.
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Internal coins you can collect and exchange for unique merch in our store.
If you don’t hear from us within 7-10 days, it means we won’t be moving forward with your application this time. We truly appreciate your interest in our company and the time you took to apply. Thank you!
By applying for a vacancy at Nekki, you consent to the processing of your personal data collected during the application process.
Вакансии по профессиям
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