Values Value is a recruiting company with expertise in game development and is currently looking for an experienced Producer for a profitable, self-funded studio behind a UGC sandbox title that has been live for over 4.5 years. Players bui…
values_value · На сервисе с: 31.07.26 12:58
Values Value is a recruiting company with expertise in game development and is currently looking for an experienced Producer for a profitable, self-funded studio behind a UGC sandbox title that has been live for over 4.5 years. Players build worlds, mods and content inside a physics-driven playground – the game has passed 200M+ installs and 4M+ DAU on mobile, with an active community. The mobile version grew out of an earlier browser/Steam-based sandbox project; the studio never built a PC version of its own. The studio is now ready to launch and grow a dedicated PC/Steam version – and that's exactly what this role is for.
As the new Producer, you'll be the product lead and owner of the PC/Steam direction, the person shaping what this version becomes: from platform-specific improvements to monetization strategy to the release itself.
Own the product vision for the PC/Steam version – propose features, mechanics and technical/visual improvements specific to PC (lighting, physics depth, performance and other things mobile can't do)
Work hand-in-hand with the UI/UX team and the head of development/product to unify and rework the interface for large screens, from concept to shipped feature
Dive deep into PC/Steam monetization: analyze competitor models, pricing, DLC/seasonal mechanics, regional pricing, wishlist conversion, and bring findings back to the team as concrete proposals
Own production planning and control: roadmap, release plans, backlog prioritization, deadlines and release quality
Coordinate cross-functionally across game design, development, art, UI and QA in a distributed team
Prepare for and manage the Steam release and its ongoing operation: platform technical requirements, release calendar, and community feedback loops typical of UGC titles
Report on and defend product and monetization proposals to the head of development/product
Hands-on producing experience – real ownership of a project through releases and the inevitable rough patches, not just process/delivery management
Experience as a Product Owner/Producer on a PC/Steam free-to-play project
Deep understanding of F2P monetization on PC/Steam – models, pricing, DLC/seasonal mechanics, regional pricing, wishlist/conversion and similar
Experience releasing and growing a title on Steam (Steamworks, platform technical requirements, builds and patches)
Experience working with UI/UX teams and understanding of how interfaces need to adapt between mobile and desktop
Working knowledge of technical/graphics fundamentals (rendering, physics, performance) – enough to have a grounded conversation with developers
Experience with production planning and timeline management on multi-team projects (Scrum/Kanban, Jira/Confluence or similar)
4+ years in the role, at a senior level
Nice to have:
A hands-on development background (programming, game design, level design)
Experience with UGC projects or platforms
Experience working with distributed teams
Product thinking and genuine ownership
Proactive, entrepreneurial approach
Analytical skills
Partnership
Communication and influence
Execution discipline – stays focused on deadlines and release quality
Curiosity and depth
Real ownership – lead a platform expansion end-to-end rather than execute someone else's spec
A proven, profitable product – a self-funded UGC sandbox live for 4.5+ years, with 200M+ installs, 4M+ DAU and an active community (~600K Discord, ~1M YouTube)
An experienced, stable team – 15–20 years of industry experience on average, and low turnover
A non-toxic, flexible culture with transparent management, open communication, and freedom to experiment
Full-time, fully remote; employment can be arranged through several jurisdictions (Cyprus, UAE, Ireland, Poland, and others)
Flexible schedule
22 paid vacation days per year; sick leave
Company offsites 1–2 times a year
Equipment provided if needed
Screening with VV Recruiter
Call with the Head of Development/Product
Paid test task
Introduction with the producer on the publishing-partner side (optional)
Offer
Company type: Recruiting
Employees: 11-50
Platforms: PC, Browser, iOS, Android, Console, VR/AR
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SOFTGAMES GmbH
Remote
Posted 1 week ago
Senior
Negotiable
Full time
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