
Scorewarrior is a game developer and publisher based in Limassol, Cyprus. We focus on the 4X strategy genre with our flagship game Total Battle — an MMO strategy with deep political systems and millions of active players. Over the last fiv…
scorewarrior · На сервисе с: 22.08.26 09:04
Scorewarrior is a game developer and publisher based in Limassol, Cyprus. We focus on the 4X strategy genre with our flagship game Total Battle — an MMO strategy with deep political systems and millions of active players. Over the last five years we have grown 25x in revenue and audience. Our team is 250+ passionate, self-driven professionals who care equally about engineering quality and player experience.
We currently have open positions across several client teams. Depending on your experience, you'll join one of the following:
Translating game designer specifications into robust technical designs and implementing new game mechanics end-to-end across our C++ and Unity clients — from RFC and implementation through production delivery and monitoring.
Building reusable client-side modules, APIs, and shared game systems; extracting common logic from feature code; refactoring existing functionality; and designing flexible foundations that allow feature teams to develop new mechanics without changes to the core.
Building and evolving the client framework that product teams rely on — including the engine and UI layers, asset pipeline, cross-platform infrastructure, build and test systems, developer tooling, observability, and tools for artists, animators, and UI/UX specialists.
Across all teams you will also:
Depending on the team, the following experience would be particularly useful:
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