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Senior Level Designer

We're opening a Senior Level Designer position in our Game Design department, on an ambitious unannounced project: an online action game based on a new IP, where a post-apocalyptic Earth adapts, evolves, and reacts to the player - a living…

crazybit · На сервисе с: 20.08.26 10:18

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We're opening a Senior Level Designer position in our Game Design department, on an ambitious unannounced project: an online action game based on a new IP, where a post-apocalyptic Earth adapts, evolves, and reacts to the player - a living emergent world, a unique combat system, and seamless multi-environment interaction in a vibrant bio-funk style. PC / Console, currently in pre-production.

𝗧𝗵𝗲 𝗺𝗶𝘀𝘀𝗶𝗼𝗻 𝗳𝗼𝗿 𝘁𝗵𝗲𝘀𝗲 𝘁𝗵𝗿𝗲𝗲 𝗺𝗼𝗻𝘁𝗵𝘀: design and implement an AI-driven pipeline for building game locations in the latest version of Unreal Engine. Not "level design with AI on the side" - the pipeline itself is the deliverable, and it will shape how we produce environments for the rest of production. You'll work in close partnership with our Level Artist: the two of you own the pipeline end to end, from layout logic to the look of the final space.

𝗠𝘂𝘀𝘁 𝗵𝗮𝘃𝗲
• Senior-level level design experience on action or open-world titles
• Hands-on experience with AI tools and procedural generation (like PCG in Unreal is a plus)
• Solid Unreal Engine Blueprint skills - you can build and debug your own systems
• Fluent English

𝗡𝗶𝗰𝗲 𝘁𝗼 𝗵𝗮𝘃𝗲
• Scripting with Claude Code (or comparable AI coding agents)
• Experience building tools and pipelines, not just levels
• Russian

𝗧𝗵𝗲 𝘀𝗲𝘁𝘂𝗽
• Remote (anywhere except the Russian Federation or Belarus) - or on-site in our Limassol, Cyprus office, whichever you prefer
• 3-month contract, September-November, with the option to move to a permanent contract based on results

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