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gaya studios

Junior 3D Material Artist (Gamedev)

gaya studios · 14 апр.

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Junior 3D Material Artist (Gamedev)

Company: Gaya Studios

Location: Bucharest, Romania

About Us:

Gaya Studios is a leading AAA game content creator that brings worlds to life through exceptional art and game design. Based in Tel Aviv with studios in Madrid and remote teams across Brazil and Eastern Europe, we specialize in delivering high-quality digital art, level design, and photogrammetric assets for the gaming industry. Our talented team of creative and technical professionals works on large-scale, complex projects with AAA timelines, providing full pipeline solutions from concept to completion.

Key Responsibilities:

  • Create photorealistic or stylized materials, textures, and surface details for 3D models, including environments, props.
  • Utilize tools like Substance Designer, Substance Painter, Photoshop, and game engines (e.g., Unreal Engine, Unity) to develop and implement materials.
  • Develop modular material libraries for use across various company projects.
  • Collaborate with modeling teams to ensure optimal implementation of materials on different assets.
  • Research and adopt innovative material creation techniques to improve visual quality.
  • Maintain visual consistency of materials across all projects.
  • Troubleshoot and resolve any material-related issues in the game engine.

Requirements:

  • Proven experience as a Material Artist, Texture Artist, or similar role in game development.
  • Strong portfolio showcasing a variety of materials and textures (realistic and stylized).
  • Proficiency in Substance Designer/Painter, Photoshop, and 3D software (e.g., Maya, Blender, ZBrush).
  • Knowledge of PBR (Physically Based Rendering) workflows and shader creation.
  • Familiarity with game engines like Unreal Engine or Unity.
  • Strong understanding of color theory, lighting, and composition.
  • Excellent communication and team work skills.

Preferred Qualifications:

  • Experience with procedural texturing and node-based workflows.
  • Ability to develop materials that balance optimal performance with high visual quality.
  • Experience working on multiple projects simultaneously while maintaining consistency and high standards.

Attention:

  • English is required.
  • This vacancy is only for those who live in Bucharest.