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Game Designer (World of Warships: Legends)

World of Warships: Legends team in Belgrade is looking for a Game Designer. As a member of the World of Warships team, you will have the opportunity to collaborate with a talented and passionate group of professionals and make a meaningful…

wargaming · На сервисе с: 03.10.26 22:05

↑ Вакансия с автоподнятием
Зарплата не указанаСербияBelgradeУдалёнка

Job Overview

World of Warships: Legends team in Belgrade is looking for a Game Designer. As a member of the World of Warships team, you will have the opportunity to collaborate with a talented and passionate group of professionals and make a meaningful impact on the direction and success of the game.

World of Warships: Legends game is a free-to-play naval action MMO that puts players in command of some of the most iconic ships in history. From agile destroyers to mighty battleships, players can choose from a variety of classes and nations as they battle it out on the high seas.

What will you do?

  • Design, implement, and balance new gameplay and content features for World of Warships Legends

  • Partner with internal and external teams to execute development goals

  • Work with the analytics team to optimize and improve day-to-day user behavior

  • Create and support game design documentation

What are we looking for?

  • 2+ years of Game Design experience (ideally on console projects)

  • Solid understanding of at least one game design area: good experience with moment-to-moment gameplay (3Cs, weapons, abilities, etc.) or session-to-session gameplay (economy, progression, customization, etc.)

  • Positive attitude and ability to accept feedback, working in a multidisciplinary team

  • Excellent communicator (spoken and written) with good interpersonal skills

  • Upper-intermediate English to participate in daily meetings and discussions with English-speaking teammates

  • Be aware of industry trends, and know a wide range of games across multiple platforms and genres with a general understanding of the main game design approaches and principles

What additional skills will help you stand out?

  • Programming experience

  • Upper-intermediate Russian language skills

  • Level design experience

  • UX/UI design understanding

Work mode

  • Onsite during probation period and hybrid after that period (3 days' work form office and 2 days' work from home). 

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation, Maternity Leave Benefits  
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Company events
  • FitPass membership
  • Discounts for employees
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.

 

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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Game Balance Designer (temporary 3-month contract)

Tripledot StudiosНа сервисе с: 03.10.26 19:26↑ Вакансия с автоподнятием
Зарплата не указанаКипрLimassol

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview 

We're looking for a Game Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops — moving from point-by-point tuning of individual events toward a coherent, interconnected approach.

This is a hands-on, analytical role: you will dive into the data yourself to understand how the game behaves today, build the models and frameworks needed for balancing, and work in close partnership with the producer, game designers and analysts to take your decisions through to production.

Key Responsibilities 

  • Diagnose the current state of the game economy through independent, hands-on data analysis
  • Systematically configure and maintain the in-game economy, including the monetisation layer
  • Design and tune live-ops balance — not only within individual events, but across the whole layer, accounting for how events interact with and influence one another
  • Establish a systematic workflow for live-ops balancing and an overall approach to rewards within events
  • Help shape the event calendar toward stronger synergy between events
  • Build and maintain balance models, documentation, charts and diagrams
  • Analyse balance and monetisation, and propose data-backed changes and improvements
  • Work with producer, game designers, level designers and analysts to validate and ship balance changes

Skills, Knowledge and Expertise

  • Senior or Lead-level experience in game design, game balance, or economy design on live F2P games
  • Strong understanding of F2P economies, including currencies, rewards, monetisation, offers, pricing, and player segmentation
  • Hands-on experience balancing progression, live-ops content and reward systems
  • Strong analytical skills and the ability to work independently with data using SQL and BI tools
  • Advanced Excel or spreadsheet modelling skills. Experience building economy simulations is a plus
  • Good understanding of statistics and A/B testing
  • Strong mathematical and systems-thinking skills
  • Ability to create clear, repeatable balancing frameworks and documentation
  • Experience with match-3, casual, puzzle, or other live-ops-heavy games is a plus
  • English and  Russian spoken and written at B2 level and above
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playrix

Game Designer

playrixНа сервисе с: 20.06.26 19:21↑ Вакансия с автоподнятием
Зарплата не указанаДругое


Playrix's team of game designers is a strong community of professionals. We set trends in the casual games market and strive to create top-quality products. Our decisions are based on expertise, creativity, and objective analytical data.



We are looking for a passionate game designer who will create unique game events and features for the multi-million audience of our flagship games and participate in the search for innovations for new projects in development.


  • Develop game event concepts and game mechanics

  • Control the development process and planning of project development from the point of view of game design

  • Develop internal economy and monetization of the game

  • Analyze statistics and set high-level balance






  • 1+ years of experience as a Game Designer

  • Experience developing features or events for free-to-play games

  • Understanding of the trends in the mobile gaming market

  • Extensive gaming experience and an interest in casual games






  • An opportunity for continuous professional development on an expert team of game designers and producers: we have a huge knowledge base and a mentoring system that allows you to adapt quickly.

  • Virtually unlimited resources and access to leading specialists from any department to solve the most complex problems.

  • Cross-product initiatives. For example, we are constantly experimenting with and introducing new technologies: AI to speed up pre-production and to calibrate the difficulty of levels using bots on neural networks, ML to introduce personalization of the gaming experience.

  • The ability to move between areas and not only within one product (LiveOps development, new games in production, marketing creatives), and the opportunity to participate in the development of cross-product initiatives that reach the level of the entire company.

  • The freedom to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.



Remote or from one of our offices.

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Game Designer

evitania_onlineНа сервисе с: 03.10.26 22:38
Зарплата не указанаНе указана странаЛокация не указанаУдалёнка

GAME DESIGNER | REMOTE | EVITANIA ONLINE #remote #gamedesign #gdjob #gamedev #fulltime ••••••••

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