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Art Manager/Lead Art Owner (World of Tanks, PC)

We are looking for a Art Manager/Lead Art Owner to manage a team of 14 Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensur…

wargaming На сервисе с: 03.10.26 22:03

↑ Вакансия с автоподнятием
Зарплата не указанаПольшаЛитваВильнюсГибрид

Job Overview

We are looking for a Art Manager/Lead Art Owner to manage a team of 14 Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the Art Owner's team operates effectively and the art pipeline runs smoothly. 

Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.

Reports to

Art Department Manager

What will you do?

  • Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks

  • Ensure clear priorities, ownership, and escalation paths for the Art Owner's team

  • Improve task handoff, delivery flow, and coordination across the Art Owner's function

  • Help Art Owner's team to identify and remove bottlenecks, mitigate risks, and ensure smooth art production delivery

  • Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design

  • Strengthen stakeholder alignment, team collaboration, and communication transparency

  • Review and improve Art Owner's-related processes, workflows, and best practices

  • Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant

  • Lead a team of Art Owners

  • Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews

  • Monitor Art Owner's workload and utilization, balancing scope and capacity across the team

  • Coach and mentor the team in terms of their long-term skills development

What are we looking for?

  • 3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment

  • Strong people management skills, including coaching, feedback, and performance reviews

  • Experience in resource management, workload balancing, and production planning

  • Proven ability to work closely with art teams and cross-functional stakeholders

  • Previous hands-on experience in 2D, 3D, or another relevant art discipline
  • Solid understanding of art production pipelines and delivery workflows

  • Experience improving processes in complex, multi-stakeholder environments

  • Strong communication, stakeholder management, and alignment skills

  • English skills (B2+), written and spoken

What additional skills will help you stand out?

  • Familiarity with AI tools, automation, and/or workflow innovation in game production. 

Work mode

  • This role is open in our offices in Nicosia, Belgrade, Vilnius, or Warsaw

  • Hybrid (2-3 days of work from the office)

  • This role is eligible for relocation & immigration support

The salary range for this role in Vilnius is EUR 5670 monthly gross

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Vilnius include:

  • Additional paid time off 

  • Sick Leave Compensation

  • Pregnancy and Childbirth Leave Benefit  

  • Career development and education opportunities within the company

  • Meal Allowance

  • Premium Private Health Care 

  • Mental well-being program (iFeel)

  • Perks discounts platform (over 450 exclusive discounts)

  • Personal Gaming Account

  • Coffee, fruits, and snacks in the office

  • Company events 

  • Seniority Awards  

  • Referral program - You can recommend the best talents to the company and receive a reward  

Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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Art Manager/Lead Art Owner (World of Tanks, PC)

wargamingНа сервисе с: 03.10.26 22:03↑ Вакансия с автоподнятием
Зарплата не указанаКипрNicosiaГибрид

Job Overview

We are looking for a Art Manager/Lead Art Owner to manage a team of 14 Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the Art Owner's team operates effectively and the art pipeline runs smoothly. 

Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.

Reports to

Art Department Manager

What will you do?

  • Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks

  • Ensure clear priorities, ownership, and escalation paths for the Art Owner's team

  • Improve task handoff, delivery flow, and coordination across the Art Owner's function

  • Help Art Owner's team to identify and remove bottlenecks, mitigate risks, and ensure smooth art production delivery

  • Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design

  • Strengthen stakeholder alignment, team collaboration, and communication transparency

  • Review and improve Art Owner's-related processes, workflows, and best practices

  • Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant

  • Lead a team of Art Owners

  • Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews

  • Monitor Art Owner's workload and utilization, balancing scope and capacity across the team

  • Coach and mentor the team in terms of their long-term skills development

What are we looking for?

 

  • 3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment

  • Strong people management skills, including coaching, feedback, and performance reviews

  • Experience in resource management, workload balancing, and production planning

  • Proven ability to work closely with art teams and cross-functional stakeholders

  • Previous hands-on experience in 2D, 3D, or another relevant art discipline
  • Solid understanding of art production pipelines and delivery workflows

  • Experience improving processes in complex, multi-stakeholder environments

  • Strong communication, stakeholder management, and alignment skills

  • English skills (B2+), written and spoken

What additional skills will help you stand out?

  • Familiarity with AI tools, automation, and/or workflow innovation in game production

Work mode

  • This role is open in our offices in Nicosia, Belgrade, Vilnius, or Warsaw

  • Hybrid (2-3 days of work from the office)

  • This role is eligible for relocation & immigration support

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:

  • 21 days annual leave (additional days based on years of service: up to 25 days) 

  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) 

  • Sick Leave (10 days top-up to statutory allowance per year)

  • Maternity Leave (18 weeks top-up to statutory allowance per case)

  • Career development and education opportunities within the company

  • English Language courses fully covered by the company upon Manager’s approval

  • Private Health Care

  • Mental well-being program (iFeel)

  • Onsite gym and spa

  • Free parking close to the Nicosia offices, based on availability

  • Free drinks-equipped kitchen in every floor building

  • Eurobank benefits (if applicable)

  • Employee discounts (e.g. restaurants, bars, etc.)

  • Personal Gaming Account 

  • Onsite canteen with subsidized prices for food and drinks

  • Company events, Social Clubs

  • Seniority Awards  

  • Referral program - You can recommend the best talents to the company and receive a reward 

Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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T

Senior Unity UI Animator

Tripledot StudiosНа сервисе с: 03.10.26 19:30↑ Вакансия с автоподнятием
Зарплата не указанаКипрБеларусьМинскГибрид

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

We're seeking a 2D animator to enhance gaming visuals.  You can expect to immerse yourself in the amazing worlds of our games along with our animation team. Your animations will captivate the imaginations of millions of players all over the world. 

Key Responsibilities

  • Create and implement polished UI animations in Unity
  • Create engaging animations for result screens, offers, widgets, pop-ups, transitions, effects, and micro-interactions
  • Build animation sequences and flows using Unity Animator
  • Create and integrate UI effects using Unity Particle System
  • Collaborate with designers and developers to create dynamic and expressive UI experiences

Required Skills, Knowledge and Expertise

  • Strong experience with UI animation in Unity
  • Confident knowledge of Unity Animator and Particle System
  • Understanding of Spine and working with Spine assets in Unity
  • Game development experience
  • A portfolio showcasing UI screen animations created in Unity, VFX/effects work, and character animation
  • A drive to wow people and show off your creativity in your work
  • English and Russian spoken and written at B2 level and above

Nice to have:

  • Drawing skills
  • Experience with 3D animation
  • Experience working with shaders in Unity 3D
  • Open-mindedness and hands-on experience with AI pipelines

Working at Tripledot

  • Hybrid Working
  • 20 business days paid holiday in addition to bank holidays to relax and refresh throughout the year
  • 20 business days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
  • Lunch: Provided daily in the office to keep you fueled and focused
  • Continuous Professional Development:  Propel your career with continuous opportunities for professional development
  • Private Medical Cover: Ensure your health is in good hands through private health insurance
  • Sport Compensation: Stay fit and active with our sport compensation benefit
  • Taxi to compensate for travel to the office
  • English Classes: Enhance your English skills with our provided English classes
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T

Lead Technical Artist

Tripledot StudiosНа сервисе с: 03.10.26 19:28↑ Вакансия с автоподнятием
Зарплата не указанаКанадаТоронтоГибрид

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

This role sits within our Clipwire Games studio.

Clipwire Games is one of Canada's top grossing mobile game developers, and the creator of Monopoly: Bingo!, TPIR: Bingo! and Bingo Story. Founded in Toronto over 10 years ago, we’ve had tremendous success and are poised for another decade of record growth. Our studio is built on strong values, work ethic, and intelligent data driven growth. We work hard, have fun, innovate, and level-up every day.

To work at Clipwire means becoming part of our future right now. We have reached our current growth rate because we support, promote, and develop our team so that they can make great games. Come find out what all the buzz is about!

Position Overview

Clipwire Games is growing and looking for a Lead Technical Artist to elevate the visual quality and performance of our live mobile bingo games.

This role is ideal for an experienced technical artist who can operate autonomously, drive technical decisions, and contribute meaningfully to the broader art and development teams. You’ll work closely with Art Direction, Product, and Front-End Development to design and maintain the shaders, UI, tooling, and content pipelines that bring our games to life, ensuring our visuals remain high quality and our products stay performant on mobile as we grow. This is a hands-on lead role: you’ll set the technical direction for our art pipeline while remaining an active individual contributor.

What You'll Do

  • Own UI implementation in Unity — build and maintain UGUI screens, prefabs, layouts, and animations for live ops events and new features, from art handoff to game-ready implementation
  • Own asset integration end-to-end: import, configure, and hook up sprites, atlases, Spine animations, and VFX across our live titles
  • Author and maintain mobile-friendly UI and sprite shaders and UGUI effects
  • Build the editor tooling and pipeline automation that makes content work fast and safe — importer presets, asset validators, addressables strategy, custom inspectors, and build hooks
  • Own performance budgets across our live products: frame time, draw calls, memory, and startup time
  • Set and uphold technical-art standards; review shader and tooling contributions to ensure quality across the team
  • Act as the escalation point for complex technical-art issues across art and engineering
  • Partner with the Art Director and Technical Director to shape long-term technical-art strategy
  • Manage art content in source control day to day, working in Perforce and Git for branching, merging, and integrating assets alongside engineering
  • Lead the Technical Art team - setting priorities, reviewing work and supporting career development
  • Mentor artists and technical artists on technical workflows, supporting their growth

Requirements

  • 5+ years of technical art experience in games, with shipped mobile titles
  • Strong proficiency in Unity, particularly the UGUI/Canvas system, prefabs, Animator, and Particle System
  • Deep expertise in Shader Graph and HLSL, including authoring custom, mobile-friendly UI and sprite shaders
  • Advanced knowledge of Unity's asset pipeline, including Addressables, importer presets, and AssetPostprocessors
  • Strong editor scripting skills in C# (custom inspectors, editor windows, validation suites, build hooks)
  • Deep understanding of mobile rendering fundamentals: draw call batching, SRP batcher, overdraw, texture compression, and memory budgets
  • Hands-on experience profiling and optimizing with Unity Profiler, Frame Debugger, and memory analysis tools
  • Clear, structured communication of technical decisions and trade-offs to both technical and non-technical stakeholders
  • Demonstrated ownership over medium to large technical-art initiatives
  • Ability to balance delivery speed with craft, performance, and long-term maintainability
  • A portfolio, demo reel, or examples of your tech art work (shaders, tools, VFX, performance optimizations, or other shipped work)

Working at Tripledot

  • Comprehensive Health & Wellness Coverage - We offer extended health, dental, and wellness benefits. Coverage becomes effective on your start date, provided your enrolment forms have been completed.
  • Wellness Spending Account - Employees receive a $500 annual Wellness Spending Account to support their physical well-being, personal development and lifestyle interests.
  • Generous Vacation Time - Employees receive 25 vacation days annually, in addition to statutory holidays.
  • Paid Volunteer Days - We provide 2 paid volunteer days each year, giving employees the opportunity to support causes that matter to them.
  • Parental Leave & Family Support - We offer a generous parental leave program and foster a supportive, family-friendly workplace culture.
  • RRSP Matching - We match 100% of employee RRSP contributions up to 3.5% of annual salary, helping you build long-term financial security.
  • Employee Recognition Program - Each month, one or more employees are recognized for outstanding performance, dedication, or contributions. Recipients receive a $400 award.
  • Charitable Donation Matching - We match employee donations to registered charities dollar-for-dollar, up to $1,000 per calendar year.
  • Employee Assistance Program - Confidential support and resources are available whenever needed through our Employee Assistance Program.
  • Hybrid Work Environment - We operate on a hybrid work model, with in-office collaboration Monday through Thursday and a flexible work-from-home day on Fridays. Employees also enjoy complimentary breakfast, lunch and evening snacks on all office days.
  • Team Events & Celebrations - We regularly host social events and celebrations to recognize achievements, strengthen connections, and build a positive workplace culture.
  • Professional Development - We are committed to employee growth and encourage career advancement through ongoing learning and professional development opportunities.

The anticipated base salary range for this role is CAD $80,000–$120,000. At Tripledot Studios, compensation decisions are made based on the unique qualifications, experience and circumstances of each candidate. Actual compensation is determined based on a variety of factors, including, but not limited to an individual's skills, experience, education, training, licenses and certifications (where applicable), as well as business and organizational needs. The final compensation package will be based on the specific position offered in addition to a full range of medical and other benefits. 

Tripledot Studios is proud to be an equal-opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics.

As part of our interview process, we may use AI-enabled tools to assist with note-taking and summarizing conversations. These tools are used only to support our recruiters and interviewers. They are not used to screen applications or make hiring decisions. All candidate evaluations and hiring decisions are made by people.

This opening is for an existing vacancy.

All legitimate Tripledot roles are only posted on our official careers page and LinkedIn and we do not conduct job interviews via messaging apps like WhatsApp, Telegram or others. We never ask for personal or financial information during interviews. Sensitive information is only ever requested after a formal written offer through official channels.  Any attempt to do so may be the result of a scam or phishing attack, and you should not engage. Our in-house recruitment team will only contact individuals through their official Company email addresses (tripledotstudios.com)

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