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Game Designer (Hybrid Casual)

Tripledot Studios is one of the largest independent mobile games companies in the world.

Tripledot Studios На сервисе с: 03.10.26 19:26

↑ Вакансия с автоподнятием
Зарплата не указанаTblisiГибрид

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.

You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.

We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.

Key Responsibilities

  • Design and develop gameplay systems and features for new game prototypes
  • Work on core gameplay, progression, balance, and early meta systems
  • Create and maintain game design documentation (concept docs, GDDs, feature specs)
  • Analyze gameplay problems and propose solutions to improve player experience and engagement
  • Participate in prototyping and iteration processes together with the R&D team
  • Design and tune game balance, rewards, pacing, and progression
  • Work with product metrics and formulate gameplay hypotheses
  • Collaborate closely with game designers, producers, artists, and developers during early production stages

Required Skills, Knowledge and Expertise

  • 3+ years of experience as a Game Designer
  • Experience in hyper-casual, hybrid-casual, or puzzle games
  • Participation in developing games or prototypes from scratch (R&D / pre-production)
  • Experience working on at least 5 game projects or prototypes
  • Experience creating and maintaining game design documentation
  • Understanding of gameplay systems, progression, balancing, and player motivation
  • Strong knowledge of the mobile games market and current genre trends
  • Ability to clearly communicate ideas and work in a fast iteration environment
  • Strong analytical and problem-solving skills
  • English and Russian spoken and written at B2 level and above

Working at Tripledot

  • Hybrid Working
  • Paid Holiday: Enjoy 20 business days of paid holiday 
  • Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
  • Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
  • Medical Insurance Compensation: Receive compensation for private medical insurance
  • Sport Compensation: Stay fit and active with partial reimbursement for your gym membership

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Game Designer (World of Tanks)

wargamingНа сервисе с: 03.10.26 22:05↑ Вакансия с автоподнятием
Зарплата не указанаУкраинаКиевГибрид

Job Overview

Wargaming Kyiv is looking for a Game Designer to join the World of Tanks team and take ownership of complex game features, with a primary focus on late game such as Clans and Ranked/Competitive modes.

Reports to

Lead Game Designer

What will you do?

  • Own features end-to-end: from problem definition and design through implementation, release, analysis, and further iteration.
  • Design and develop metagame and core gameplay systems.
  • Collaborate closely with development, analytics, UX, UI, art, level design, and other game design teams.
  • Use player behavior, statistics, research, and live-game data to validate assumptions and drive design decisions.

What are we looking for?

  • 2+ years of professional Game Design experience.
  • Proven experience with feature ownership. You should be comfortable taking responsibility for a large feature rather than only contributing to individual parts of it.
  • Strong generalist Game Design skills, with particular experience designing and documenting large, interconnected systems.
  • Strong understanding of metagame systems, progression, competitive modes, social/clan systems, or other long-term player engagement mechanics.
  • Strong understanding of F2P game design and the relationship between core gameplay, metagame, progression, and long-term engagement.
  • Ability to work within an established live product, including its technical, design, production, and legacy constraints.
  • Excellent communication and collaboration skills and the ability to work effectively with multiple disciplines and stakeholders.

What additional skills will help you stand out?

  • Significant hands-on experience with World of Tanks.
  • Experience designing clan/social systems, ranked or competitive modes, endgame systems, progression, or other complex metagame features.
  • Experience with data-driven game development: defining metrics, working with analytics, evaluating feature performance, and iterating based on data.
  • Experience with Live Ops and post-release feature development.
  • Experience developing and iterating features in established live-service/F2P games.
  • Experience with prototyping and rapid iteration.

Work mode

  • Hybrid (3 days of work from the office) // Remote (from anywhere within Ukraine).
  • This role isn't eligible for relocation & immigration support.

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Kyiv include:

  • 24 business days of annual leave per calendar year
  • 6 personal days per calendar year
  • Career development and education opportunities within the company
  • Premium Private Health Care (with wellness program option)
  • Mental well-being program (iFeel)
  • Life event bonuses (Employee’s Birthday, Marriage, Child’s Birth, etc.)
  • English courses with 50% contribution
  • Employee discounts
  • Personal Gaming Account 
  • Coffee, fruits, and snacks in the office
  • Company events 
  • Seniority Awards  
  • Referral program - You can recommend the best talents to the company and receive a reward  
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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T

Game Designer - Lion Studios (f/m/d) - Turkish Market

Tripledot StudiosНа сервисе с: 03.10.26 19:26↑ Вакансия с автоподнятием
Зарплата не указанаГерманияBerlin

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

This role will be working at Lion Studios

Lion Studios
 is a mobile games publisher that works with mobile developers to get their games discovered by players around the world. Headquartered in San Francisco, Lion Studios’ creative and strategy teams utilize their expertise to help game developers break through the noise and grow their businesses. 

Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart. 
 
Role Overview

As a Game Designer, you will support our Turkish teams and work on our successful casual puzzle titles. You’ll work closely with external development teams, studio managers, and you'll have the exciting opportunity to ideate, craft, and analyze our existing and future puzzle games, contributing to their success. 

You’ll thrive here if you’re a versatile game design generalist with a strong interest in level design, comfortable building relationships across multiple teams, and able to balance creative judgement with data-informed decision-making.

Responsibilities

  • Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
  • Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
  • Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
  • Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
  • Collaborate cross-functionally with developers to align with overall product goals.
  • Keep an eye on top-performing games to understand market trends and extract insights.

Required Skills, Knowledge and Expertise

  • At least 3+ years of experience as a game designer, or in a similar field.
  • Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
  • Confidence using data and player insights to identify design problems and recommend solutions.
  • Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
  • Advanced analytical skills, ability to spot patterns and trends
  • Experience with balancing levels and funnel optimization
  • Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams.

Desired Skills

  • Game design experience as a publisher in puzzle genres is a huge plus
  • Experience with liveops, A/B testing, or data-informed iteration cycles.
  • Familiarity with Figma or similar visual collaboration software for mock-ups
  • Proficient using AI tools for generating early prototypes
  • Track record of publishing/working on successful hypercasual, casual, or AAA titles

Working at Tripledot

  • 25 days holiday: Enjoy 25 days of paid holiday, in addition to bank holidays to relax and refresh throughout the year.
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development. 
  • Supplemental Health Insurance: Continentale: annual budget of 1200 eur - reimbursement for healthcare outside of public plans (glasses, massages, dental treatments etc.) 
  • Public Transportation reimbursement:  100% of public transportation to the office via BVG ticket is covered
  • Daily Free Lunch: Order free food from Wolt when at the office
  • Pension plan: Opt-in to employer contributed pension plan, operated with Degura
Сайты компаний
T

Game Designer (Hybrid Casual)

Tripledot StudiosНа сервисе с: 03.10.26 19:26↑ Вакансия с автоподнятием
Зарплата не указанаКипрLimassolУдалёнка

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.

You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.

We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.

Key Responsibilities

  • Design and develop gameplay systems and features for new game prototypes
  • Work on core gameplay, progression, balance, and early meta systems
  • Create and maintain game design documentation (concept docs, GDDs, feature specs)
  • Analyze gameplay problems and propose solutions to improve player experience and engagement
  • Participate in prototyping and iteration processes together with the R&D team
  • Design and tune game balance, rewards, pacing, and progression
  • Work with product metrics and formulate gameplay hypotheses
  • Collaborate closely with game designers, producers, artists, and developers during early production stages

Required Skills, Knowledge and Expertise

  • 3+ years of experience as a Game Designer
  • Experience in hyper-casual, hybrid-casual, or puzzle games
  • Participation in developing games or prototypes from scratch (R&D / pre-production)
  • Experience working on at least 5 game projects or prototypes
  • Experience creating and maintaining game design documentation
  • Understanding of gameplay systems, progression, balancing, and player motivation
  • Strong knowledge of the mobile games market and current genre trends
  • Ability to clearly communicate ideas and work in a fast iteration environment
  • Strong analytical and problem-solving skills
  • English and Russian spoken and written at B2 level and above

Working at Tripledot

  • Fully remote
  • Paid Holiday: Enjoy 20 business days of paid holiday 
  • Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
  • Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
  • Medical Insurance Compensation: Receive compensation for private medical insurance
  • Sport Compensation: Stay fit and active with partial reimbursement for your gym membership

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