A

Senior/Staff Software Engineer – Localization & Mapping

Avride is a rapidly developing company in the autonomous vehicle and delivery robot industry. We develop autonomous vehicle technology from scratch, leveraging the strong technical background of our core team and over seven years of experi…

Avride · На сервисе с: 03.10.26 15:35

↑ Вакансия с автоподнятием
Зарплата не указанаСШАAustin, TexasУдалёнка

About the team

Avride is a rapidly developing company in the autonomous vehicle and delivery robot industry. We develop autonomous vehicle technology from scratch, leveraging the strong technical background of our core team and over seven years of experience in autonomous vehicle development. The Localization team is responsible for providing precise rover location to all the components of the autonomous rover pipeline, like perception, behavior layer, and control. We calculate the position and the orientation of the rover with centimeter and fraction-of-a-degree accuracy, dozens of times per second, and in all conditions. Our most valuable asset is people, each with many years of experience in robotics, EKF, ICP, SLAM algorithms, distributed data processing, software architecture, and machine learning, working together as a motivated, effective, and friendly team.

About the role

We are looking for an experienced senior or staff software engineer to help us build Avride’s Localization and Mapping subsystems. You will design and implement on-board localization algorithms and cloud mapping algorithms, improve the precision and reliability of rover localization in hard-to-navigate environments, and improve and speed up cloud mapping SLAM-based processes of lidar map building. You will be able to make data-driven decisions and innovate at one of the exciting frontiers of technological advancement.

What you'll do

  • Develop the cloud mapping subsystem with graph optimization at its core.
  • Develop the Sensor Fusion Localization subsystem, which combines the measurements of multiple sensors (LiDAR, IMU, GNSS, etc.) to calculate rover position to centimeter precision and orientation to 0.1-degree precision.
  • Support sister development and operation teams on issues related to localization.

What you'll need

  • 3+ years of professional software engineering experience
  • Strong C++ programming skills
  • Solid understanding of algorithms, data structures, and software design patterns
  • Solid soft skills — intra- and inter-team collaboration, business-driven development focus, planning and getting-things-done, effective and respectful communication

Nice to have

  • Experience in robotics. Good knowledge of EKF, localization, calibration, and point cloud processing algorithms is welcome.
  • Strong mathematical knowledge and skills, especially in optimization, probability theory, and mechanics. Ability to turn ideas into formulas and formulas into algorithms.
  • Relevant publications or achievements in hackathons / programming contests
  • Eagerness to track recent advancements in the field and implement the best ideas to keep algorithms’ performance state-of-the-art and beyond

 

#LI-MS1

Candidates are required to be authorized to work in the U.S. The employer is not offering relocation, sponsorship, and remote work options are not available.

Avride is an equal opportunity employer and committed to providing reasonable accommodations to qualified applicants and employees with disabilities to ensure they have equal access to employment opportunities. Avride complies with the Americans with Disabilities Act (ADA), if you need a reasonable accommodation to assist with the application or hiring process, or to perform the essential functions of a job, please email jobs@avride.ai.

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Разработчик бэкенда в группу Проводника

яндексНа сервисе с: 11.06.26 23:56↑ Вакансия с автоподнятием
Зарплата не указанаРоссияМосква

🚕 Разработчик бэкенда в группу Проводника

Привет! Меня зовут Андрей Гараев, я руковожу бэкенд-разработчиками в команде эффективности Яндекс Go. Ищу опытного бэкенд-разработчика в группу Проводника, который будет развивать сервис с технической и продуктовой сторон. Мы разрабатываем новые фичи, поддерживаем рост сервиса, регулярно пересматривая архитектуру, ищем новые возможности и интеграции, чтобы наш сервис приносил пользу и ценность пользователям.

Андрей Гараев
Руководитель группы

Какие задачи вас ждут:

• Разработка кросс-платформенных фич
При разработке фич вам предстоит учитывать, что основу сервиса составляет унифицированное ядро и протокол взаимодействия с системой распределения заказов и клиентом.

• Решение архитектурных задач высоконагруженного распределённого сервиса
Вы будете актуализировать архитектурные решения, которые перестают эффективно справляться со своими задачами.

• Разработка и улучшение алгоритмов подбора заказов
Вам предстоит развивать продукт за счёт новых механик или комбинации базовых механик. Пример: поездки по пути в точку мы расширили до поездок по пути в полигон.

• Выстраивание Проводника как платформы для создания новых продуктов
Вместе с командой вы будете выстраивать систему, которая позволяет перемещать водителей внутри геозоны. Пример: система быстрой подачи такси на основе FIFO-очереди водителей на парковках аэропортов.

• Эффективное распределение водителей по городу
Вам предстоит улучшать качество данных и скорость работы сервиса, чтобы предложения о перемещении водителей были ещё лучше и полезнее.

Мы ждём, что вы:
• Работали с бэкендом, проектировали архитектуру сервисов
• Использовали PostgreSQL
• Разрабатывали в Linux, macOS
• Знаете C++/STL, классические алгоритмы и структуры данных

Будет плюсом, если вы:
• Работали с MongoDB, Redis/Valkey
• Знаете Python

Почему у нас хорошо:
Яндекс — это комьюнити. Тут есть и спортивные клубы, и книжный клуб, и киберспортивное сообщество. Это не все бонусы — ••••••••.

📩 •••••••• на нашем сайте

#яндекс_go #бэкенд #CPP #postgresql #офис #гибрид #москва #питер

Сайты компаний
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Render Engineer (Unannounced Project)

wargamingНа сервисе с: 03.10.26 22:07↑ Вакансия с автоподнятием
Зарплата не указанаКипрNicosia

Job Overview

Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.

What will you do?

  • Implement new and improve existing graphic features
  • Refactoring, code optimization, fix graphic bugs
  • Writing code according to code style
  • Creation of tech documentation

What are we looking for?

  • 2+ year of experience in commercial C++ development
  • Experience in any graphics API (DirectX, Vulkan, OpenGL)
  • Experience in writing shaders (GSL, HLSL)
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  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
  • Understanding the graphics pipeline and GPU architecture
  • Practical knowledge of DirectX 11/12/Vulkan

What additional skills will help you stand out?

  • An intermediate level of English

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:

  • 21 days annual leave (additional days based on years of service: up to 25 days) 
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) 
  • Sick Leave (10 days top-up to statutory allowance per year)
  • Maternity Leave (18 weeks top-up to statutory allowance per case)
  • Career development and education opportunities within the company
  • English Language courses fully covered by the company upon Manager’s approval
  • Private Health Care
  • Mental well-being program (iFeel)
  • Onsite gym and spa
  • Free parking close to the Nicosia offices, based on availability
  • Free drinks-equipped kitchen in every floor building
  • Eurobank benefits (if applicable)
  • Employee discounts (e.g. restaurants, bars, etc.)
  • Personal Gaming Account 
  • Onsite canteen with subsidized prices for food and drinks
  • Company events, Social Clubs
  • Seniority Awards  
  • Referral program - You can recommend the best talents to the company and receive a reward 
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Сайты компаний
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Render Engineer (Unannounced Project)

wargamingНа сервисе с: 03.10.26 22:06↑ Вакансия с автоподнятием
Зарплата не указанаСербияBelgrade

Job Overview

Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.

What will you do?

  • Implement new and improve existing graphic features
  • Refactoring, code optimization, fix graphic bugs
  • Writing code according to code style
  • Creation of tech documentation

What are we looking for?

  • 2+ year of experience in commercial C++ development
  • Experience in any graphics API (DirectX, Vulkan, OpenGL)
  • Experience in writing shaders (GSL, HLSL)
  • Basic knowledge of linear algebra (vectors, matrices, quaternions)
  • Experience in creation of own 3D demo applications or creation of own engine
  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
  • Understanding the graphics pipeline and GPU architecture
  • Practical knowledge of DirectX 11/12/Vulkan

What additional skills will help you stand out?

  • An intermediate level of English

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation, Maternity Leave Benefits  
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
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  • FitPass membership
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  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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