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Service Desk System Administrator

wargamingНа сервисе с: 03.10.26 22:06↑ Вакансия с автоподнятием
Зарплата не указанаКипрNicosia

Job Overview

As Service Desk System Administrator, you will work in the Service Desk team at Wargaming HQ in Cyprus and provide first line IT support to Nicosia staff, troubleshooting hardware, software and network issues to keep teams productive.

Reports to

The Service Desk System Administrator will report to IT Manager, Cyprus.

What will you do?

  • Respond to and resolve service desk tasks via phone, ticketing system, or in-person support 
  • Troubleshoot hardware, software and network issues for end users 
  • Escalate complex issues to higher-level support teams when necessary, while tracking progress and ensuring resolution 
  • Install, configure and maintain desktops, laptops, printers, mobile devices, gaming consoles and other IT equipment 
  • Document all incidents, resolutions and processes in the ticketing system 
  • Maintain accurate inventory information for IT corporate equipment 
  • Develop and maintain detailed manuals, guides and documentation 
  • Provide basic training and guidance to users on software applications and IT policies 
  • Ensure compliance with company IT security policies and procedures 
  • Oversee the purchase of IT assets and services, including obtaining quotes, placing orders and tracking deliveries 

What are we looking for?

  • 1-3 years’ experience in a service desk or technical support role 
  • Proficiency with operating systems (e.g., Windows, macOS, Linux) and common productivity software (e.g., Microsoft Office 365, Teams) 
  • Experience with Active Directory, GPOs and Intune will be beneficial 
  • Familiarity with IT ticketing systems 
  • Good understanding of networking concepts (e.g., TCP/IP, DNS, DHCP) 
  • Strong communication and interpersonal skills 
  • Ability to prioritize tasks and work under pressure in a fast-paced environment 
  • Proficiency in English, both written and verbal, to effectively communicate with users and document processes 

What additional skills will help you stand out?

  • Experience in Microsoft SCCM and/or PowerShell 
  • Experience with Azure and/or Entra ID 
  • Experience in access management systems and video surveillance 
  • CCNA, CompTIA Certifications 
  • Bachelor’s degree in Computer Science, or related field 

Work mode

  • Onsite from the office 
  • This role isn't eligible for relocation or immigration support 
  • Participate in standby rotation 

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:

  • 21 days annual leave (additional days based on years of service: up to 25 days) 
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) 
  • Sick Leave (10 days top-up to statutory allowance per year)
  • Maternity Leave (18 weeks top-up to statutory allowance per case)
  • Career development and education opportunities within the company
  • English Language courses fully covered by the company upon Manager’s approval
  • Private Health Care
  • Mental well-being program (iFeel)
  • Onsite gym and spa
  • Free parking close to the Nicosia offices, based on availability
  • Free drinks-equipped kitchen in every floor building
  • Eurobank benefits (if applicable)
  • Employee discounts (e.g. restaurants, bars, etc.)
  • Personal Gaming Account 
  • Onsite canteen with subsidized prices for food and drinks
  • Company events, Social Clubs
  • Seniority Awards  
  • Referral program - You can recommend the best talents to the company and receive a reward 
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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System Designer/Business Analyst (World of Tanks)

wargamingНа сервисе с: 03.10.26 22:08↑ Вакансия с автоподнятием
Зарплата не указанаУкраинаКиевГибрид

Job Overview

Wargaming is looking for a System Designer/Business Analyst to work on World of Tanks.

In this role, you will help shape features and systems by analyzing business requirements, structuring them into clear specifications, and ensuring a shared understanding across all stakeholders. You will work closely with designers, developers, and product teams to align business goals with implementation and delivery. By joining us, you’ll gain hands-on experience working on a large-scale live product with millions of players and have the opportunity to grow into broader ownership roles, including Feature Owner, while contributing to impactful projects.

What will you do?

  • Identify stakeholders and the degree of their influence on the feature. Form and specify concepts, goals, and objectives of the feature and subsequently agree on them with key stakeholders.
  • Interact with the feature team, as well as specialists from other teams (Publishing, Analytics, Art, Content Operation, etc.) and disciplines (UX / UI, Game Balance, Game Design, etc.) to form the vision and content of the feature.
  • Collect, analyze, and approve the end requirements for the feature.
  • Consult all specialists involved in the development, delivery, and support of the feature. 
  • Support requirements during the feature's development and keep them up to date.
  • Analyze and assess the performance of the feature after its release and provide the results to key stakeholders.
  • Form and specify the plan for further development of the feature

What are we looking for?

  • 3+ years of experience.
  • Knowledge of modern software development methodologies.
  • Knowledge of the life cycle of the project/product.
  • Basic knowledge of the building and architecture of information systems.
  • Theoretical knowledge of business/system analysis and modern practices of working with requirements.
  • Ability to deliver material in an intelligent and structured fashion.
  • Ability to find stakeholders.
  • Interviewing/gathering requirements skills.
  • Ability to detect, classify, analyse, test, document, and prioritize requirements.
  • Technical specifications writing skills.
  • Ability to visualize requirements. 
  • Ability to coordinate requirements. English (B1+)

What additional skills will help you stand out?

  • Process modeling skills.
  • Basic knowledge of usability and prototyping.
  • Basic knowledge of theories of probability, statistics, and mathematical analysis.
  • Knowledge of the World of Tanks domain

Work mode

  • Hybrid (2-3 days of work from the office) // Remote (from anywhere within Ukraine).
  • This role isn't eligible for relocation & immigration support.

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Kyiv include:

  • 24 business days of annual leave per calendar year
  • 6 personal days per calendar year
  • Career development and education opportunities within the company
  • Premium Private Health Care (with wellness program option)
  • Mental well-being program (iFeel)
  • Life event bonuses (Employee’s Birthday, Marriage, Child’s Birth, etc.)
  • English courses with 50% contribution
  • Employee discounts
  • Personal Gaming Account 
  • Coffee, fruits, and snacks in the office
  • Company events 
  • Seniority Awards  
  • Referral program - You can recommend the best talents to the company and receive a reward  
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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Manual QA Engineer (Global IT Products)

wargamingНа сервисе с: 03.10.26 22:05↑ Вакансия с автоподнятием
Зарплата не указанаКипрNicosiaГибрид

Job Overview

Wargaming is looking for a Manual QA Engineer to join the Global IT Products department and help ensure the quality of internal corporate systems and services. You will work with a variety of products, from web applications to complex microservices and integrations, applying testing approaches and techniques based on the specific needs of each product.

The role offers an opportunity to work with complex business logic, large datasets, and different types of internal systems while taking ownership of the quality of products. 

We also value initiative: while the core tools and approaches are defined by each product's needs, we encourage QA Engineers to identify opportunities for improvement and suggest additional tools or practices when they can bring value to the product and team.

Reports to

Head of Quality Assurance

What will you do

  • Independent implementation of the full cycle of project testing (functional testing of web applications, microservices, API)

  • Product testing without ready requirements

  • Creation and maintenance of test documentation

  • Acceptance of builds before releases, quality control of defect fixes

  • Monitoring of reports on errors and failures

  • Analysis and testing of project/product requirements

  • Evaluation of testing work

  • Participation in team meetings

What are we looking for?

  • 2+ years of experience as a QA Engineer

  • Strong analytical skills and experience working with big datasets, calculations, corporate applications with complex business logic

  • Experience in testing web applications and microservices

  • Strong knowledge of testing methodologies and software development life cycles

  • Understanding of client-server architecture principles

  • Experience in writing test cases and checklists

  • Experience with bug and task tracking, documentation, and test case management tools (Jira, Confluence, TestRail)

  • Experience working with databases (PostgreSQL, MS SQL Server) and SQL

  • Good Excel skills and experience working with data, calculations, and spreadsheets.

  • Fast learner

  • Upper-Intermediate or higher level of English

  • Strong communication skills in Russian (written and spoken)
  • Comfortable with switching between tasks and projects when needed - flexibility is essential in our workflow

  • Open to working with legacy or outdated documentation without frustration

  • Communicates respectfully and constructively, even in challenging situations

  • Proactive mindset - we value teammates who ask questions, seek clarity, and strive to improve processes

  • Able to work independently and take responsibility for assigned tasks

  • Previous experience in ERP, HRIS, payroll, or similar domains is a plus

  • Strong attention to detail and ability to stay focused while working with complex calculations and large datasets

What additional skills will help you stand out?

  • Working with API (Postman), SoapUI, and web services

Work mode

  • This position is open in our offices in Nicosia and Belgrade
  • Hybrid (2-3 days of work from the office)

  • This role isn't eligible for relocation & immigration support

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:

  • 21 days annual leave (additional days based on years of service: up to 25 days) 

  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) 

  • Sick Leave (10 days top-up to statutory allowance per year)

  • Maternity Leave (18 weeks top-up to statutory allowance per case)

  • Career development and education opportunities within the company

  • English Language courses fully covered by the company upon Manager’s approval

  • Private Health Care

  • Mental well-being program (iFeel)

  • Onsite gym and spa

  • Free parking close to the Nicosia offices, based on availability

  • Free drinks-equipped kitchen in every floor building

  • Eurobank benefits (if applicable)

  • Employee discounts (e.g. restaurants, bars, etc.)

  • Personal Gaming Account 

  • Onsite canteen with subsidized prices for food and drinks

  • Company events, Social Clubs

  • Seniority Awards  

  • Referral program - You can recommend the best talents to the company and receive a reward 

Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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Game Designer (World of Tanks)

wargamingНа сервисе с: 03.10.26 22:05↑ Вакансия с автоподнятием
Зарплата не указанаУкраинаКиевГибрид

Job Overview

Wargaming Kyiv is looking for a Game Designer to join the World of Tanks team and take ownership of complex game features, with a primary focus on late game such as Clans and Ranked/Competitive modes.

Reports to

Lead Game Designer

What will you do?

  • Own features end-to-end: from problem definition and design through implementation, release, analysis, and further iteration.
  • Design and develop metagame and core gameplay systems.
  • Collaborate closely with development, analytics, UX, UI, art, level design, and other game design teams.
  • Use player behavior, statistics, research, and live-game data to validate assumptions and drive design decisions.

What are we looking for?

  • 2+ years of professional Game Design experience.
  • Proven experience with feature ownership. You should be comfortable taking responsibility for a large feature rather than only contributing to individual parts of it.
  • Strong generalist Game Design skills, with particular experience designing and documenting large, interconnected systems.
  • Strong understanding of metagame systems, progression, competitive modes, social/clan systems, or other long-term player engagement mechanics.
  • Strong understanding of F2P game design and the relationship between core gameplay, metagame, progression, and long-term engagement.
  • Ability to work within an established live product, including its technical, design, production, and legacy constraints.
  • Excellent communication and collaboration skills and the ability to work effectively with multiple disciplines and stakeholders.

What additional skills will help you stand out?

  • Significant hands-on experience with World of Tanks.
  • Experience designing clan/social systems, ranked or competitive modes, endgame systems, progression, or other complex metagame features.
  • Experience with data-driven game development: defining metrics, working with analytics, evaluating feature performance, and iterating based on data.
  • Experience with Live Ops and post-release feature development.
  • Experience developing and iterating features in established live-service/F2P games.
  • Experience with prototyping and rapid iteration.

Work mode

  • Hybrid (3 days of work from the office) // Remote (from anywhere within Ukraine).
  • This role isn't eligible for relocation & immigration support.

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Kyiv include:

  • 24 business days of annual leave per calendar year
  • 6 personal days per calendar year
  • Career development and education opportunities within the company
  • Premium Private Health Care (with wellness program option)
  • Mental well-being program (iFeel)
  • Life event bonuses (Employee’s Birthday, Marriage, Child’s Birth, etc.)
  • English courses with 50% contribution
  • Employee discounts
  • Personal Gaming Account 
  • Coffee, fruits, and snacks in the office
  • Company events 
  • Seniority Awards  
  • Referral program - You can recommend the best talents to the company and receive a reward  
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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CRM Marketing Manager (World of Warships, PC)

wargamingНа сервисе с: 03.10.26 22:04↑ Вакансия с автоподнятием
Зарплата не указанаСербияBelgradeГибрид

Job Overview

Wargaming Belgrade is hiring a CRM Marketing Manager for World of Warships PC. You'll own CRM campaigns end-to-end: from audience and channel strategy through text and asset preparation, coordinating the teams that ship them, and analyzing what worked.  

We are considering only candidates who are already located in Belgrade or nearby; the company is not able to support relocation for this role.  

This role is offered as a one-year fixed-term contract to cover maternity leave.

Reports to

Global Communications Team Lead

What will you do?

  • Identify target audiences and grow product communication reach across CRM channels (email, in-game channels, push notifications). 
  • Design, build, and launch CRM campaigns end-to-end. 
  • Prepare campaign texts yourself, then proofread and validate them for clarity, grammar, and tone. 
  • Work with the localization team to adapt campaign copy for all supported markets. 
  • Keep templates channel-appropriate and mobile-friendly. 
  • Build segmentation, personalization, and testable campaign hypotheses. 
  • Scope and assign tasks to design, dev, localization, and BI, then manage several concurrent campaigns through to delivery, tracking dependencies and flagging risks early. 
  • Analyze campaign performance and turn the results into concrete recommendations. 
  • Report campaign impact and engagement metrics to stakeholders in a clear, decision-ready format. 
  • Ensure compliance with communication policies and best practices. 

What are we looking for?

  • 2–4 years of experience as a CRM Manager, CRM Marketing Manager, or similar. 
  • Experience with Emarsys, SendPulse, Braze, Iterable or a similar CRM/marketing-automation platform. 
  • Proven experience managing cross-functional projects: creating tasks for design, dev, localization, and BI, and following them through to delivery. 
  • Strong analytical skills: comfortable working with campaign and customer data to draw conclusions, not just report numbers. 
  • Comfortable writing your own campaign copy - you'll prepare texts yourself, not brief them out to a copywriter. 
  • Confident working with AI tools day-to-day, and able to use them to speed up or automate repetitive tasks (content drafting, data prep, reporting). 
  • Basic SQL, enough to describe your segmentation and campaign logic clearly to the BI team. 
  • Basic knowledge of graphics editors, HTML, and Excel. 
  • Upper intermediate or higher English language knowledge. 

What additional skills will help you stand out?

  • Background or education in product management - useful for structuring requirements and prioritization. 
  • Experience running A/B tests to validate what actually moved a metric. 
  • Experience coordinating localized campaigns across multiple markets or languages. 
  • Experience building analytics or reporting from scratch. 
  • A background in gaming, esports, or another content-heavy entertainment product. 
  • Russian language knowledge.

Work mode

  • Hybrid (3 days of work from the office)
  • This role isn't eligible for relocation & immigration support.

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation, Maternity Leave Benefits  
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Company events
  • FitPass membership
  • Discounts for employees
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.

 

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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Content Operations Manager(World of Tanks, PC)

wargamingНа сервисе с: 03.10.26 22:05↑ Вакансия с автоподнятием
Зарплата не указанаКипрNicosia

Job Overview

We are looking for a Content Operations Manager to support publishing operations for World of Tanks in the Chinese market. 

In this role, you will own the day-to-day publishing pipeline — preparing and releasing articles on the game portal, coordinating localisation tasks, and reviewing Chinese-language content before it goes live. You will make hands-on adjustments to existing page code when formatting or layout needs fixing and produce in-game notifications and player-facing texts for regional activities. Throughout, you will keep internal teams and our local publishing partners aligned and ensure region-specific content and events meet cultural and regulatory requirements. 

Our ideal candidate is highly organised, with strong attention to detail and a collaborative mindset. You should be comfortable juggling several parallel workstreams and switching context without losing track of details. 

What will you do?

  • Drive the preparation and publication of articles on the game portal 
  • Adjust and troubleshoot existing page code (HTML/CSS/JS) to fix formatting issues and implement layout changes 
  • Execute the creation of in-game promotional notifications 
  • Draft simple player-facing texts related to game activities 
  • Review and validate Chinese-language articles prior to publication 
  • Collaborate effectively with multiple teams across different time zones 

What are we looking for?

  • Mandarin Chinese proficiency (HSK 5 or above) 
  • Fluent English
  • Strong attention to detail 
  • Working knowledge of HTML, CSS, and JavaScript — enough to edit existing code and troubleshoot issues 

Work mode

  • Remote (from anywhere within Cyprus).
  • This role isn't eligible for relocation & immigration support.
  • Full-time employment

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:

  • 21 days annual leave (additional days based on years of service: up to 25 days) 
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) 
  • Sick Leave (10 days top-up to statutory allowance per year)
  • Maternity Leave (18 weeks top-up to statutory allowance per case)
  • Career development and education opportunities within the company
  • English Language courses fully covered by the company upon Manager’s approval
  • Private Health Care
  • Mental well-being program (iFeel)
  • Onsite gym and spa
  • Free parking close to the Nicosia offices, based on availability
  • Free drinks-equipped kitchen in every floor building
  • Eurobank benefits (if applicable)
  • Employee discounts (e.g. restaurants, bars, etc.)
  • Personal Gaming Account 
  • Onsite canteen with subsidized prices for food and drinks
  • Company events, Social Clubs
  • Seniority Awards  
  • Referral program - You can recommend the best talents to the company and receive a reward 
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Сайты компаний
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Content Operations Manager(World of Tanks, PC)

wargamingНа сервисе с: 03.10.26 22:05↑ Вакансия с автоподнятием
Зарплата не указанаСербияBelgrade

Job Overview

We are looking for a Content Operations Manager to support publishing operations for World of Tanks in the Chinese market. 

In this role, you will own the day-to-day publishing pipeline — preparing and releasing articles on the game portal, coordinating localisation tasks, and reviewing Chinese-language content before it goes live. You will make hands-on adjustments to existing page code when formatting or layout needs fixing and produce in-game notifications and player-facing texts for regional activities. Throughout, you will keep internal teams and our local publishing partners aligned and ensure region-specific content and events meet cultural and regulatory requirements. 

Our ideal candidate is highly organised, with strong attention to detail and a collaborative mindset. You should be comfortable juggling several parallel workstreams and switching context without losing track of details. 

What will you do?

  • Drive the preparation and publication of articles on the game portal 
  • Adjust and troubleshoot existing page code (HTML/CSS/JS) to fix formatting issues and implement layout changes 
  • Execute the creation of in-game promotional notifications 
  • Draft simple player-facing texts related to game activities 
  • Review and validate Chinese-language articles prior to publication 
  • Collaborate effectively with multiple teams across different time zones 

What are we looking for?

  • Mandarin Chinese proficiency (HSK 5 or above) 
  • Fluent English
  • Strong attention to detail 
  • Working knowledge of HTML, CSS, and JavaScript — enough to edit existing code and troubleshoot issues 

Work mode

  • Remote (from anywhere within Serbia).
  • This role isn't eligible for relocation & immigration support.
  • Full-time employment

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation, Maternity Leave Benefits  
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Company events
  • FitPass membership
  • Discounts for employees
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Сайты компаний
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Art Manager/Lead Art Owner (World of Tanks, PC)

wargamingНа сервисе с: 03.10.26 22:03↑ Вакансия с автоподнятием
Зарплата не указанаПольшаЛитваВильнюсГибрид

Job Overview

We are looking for a Art Manager/Lead Art Owner to manage a team of 14 Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the Art Owner's team operates effectively and the art pipeline runs smoothly. 

Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.

Reports to

Art Department Manager

What will you do?

  • Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks

  • Ensure clear priorities, ownership, and escalation paths for the Art Owner's team

  • Improve task handoff, delivery flow, and coordination across the Art Owner's function

  • Help Art Owner's team to identify and remove bottlenecks, mitigate risks, and ensure smooth art production delivery

  • Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design

  • Strengthen stakeholder alignment, team collaboration, and communication transparency

  • Review and improve Art Owner's-related processes, workflows, and best practices

  • Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant

  • Lead a team of Art Owners

  • Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews

  • Monitor Art Owner's workload and utilization, balancing scope and capacity across the team

  • Coach and mentor the team in terms of their long-term skills development

What are we looking for?

  • 3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment

  • Strong people management skills, including coaching, feedback, and performance reviews

  • Experience in resource management, workload balancing, and production planning

  • Proven ability to work closely with art teams and cross-functional stakeholders

  • Previous hands-on experience in 2D, 3D, or another relevant art discipline
  • Solid understanding of art production pipelines and delivery workflows

  • Experience improving processes in complex, multi-stakeholder environments

  • Strong communication, stakeholder management, and alignment skills

  • English skills (B2+), written and spoken

What additional skills will help you stand out?

  • Familiarity with AI tools, automation, and/or workflow innovation in game production. 

Work mode

  • This role is open in our offices in Nicosia, Belgrade, Vilnius, or Warsaw

  • Hybrid (2-3 days of work from the office)

  • This role is eligible for relocation & immigration support

The salary range for this role in Vilnius is EUR 5670 monthly gross

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Vilnius include:

  • Additional paid time off 

  • Sick Leave Compensation

  • Pregnancy and Childbirth Leave Benefit  

  • Career development and education opportunities within the company

  • Meal Allowance

  • Premium Private Health Care 

  • Mental well-being program (iFeel)

  • Perks discounts platform (over 450 exclusive discounts)

  • Personal Gaming Account

  • Coffee, fruits, and snacks in the office

  • Company events 

  • Seniority Awards  

  • Referral program - You can recommend the best talents to the company and receive a reward  

Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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Art Manager/Lead Art Owner (World of Tanks, PC)

wargamingНа сервисе с: 03.10.26 22:03↑ Вакансия с автоподнятием
Зарплата не указанаКипрNicosiaГибрид

Job Overview

We are looking for a Art Manager/Lead Art Owner to manage a team of 14 Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the Art Owner's team operates effectively and the art pipeline runs smoothly. 

Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.

Reports to

Art Department Manager

What will you do?

  • Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks

  • Ensure clear priorities, ownership, and escalation paths for the Art Owner's team

  • Improve task handoff, delivery flow, and coordination across the Art Owner's function

  • Help Art Owner's team to identify and remove bottlenecks, mitigate risks, and ensure smooth art production delivery

  • Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design

  • Strengthen stakeholder alignment, team collaboration, and communication transparency

  • Review and improve Art Owner's-related processes, workflows, and best practices

  • Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant

  • Lead a team of Art Owners

  • Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews

  • Monitor Art Owner's workload and utilization, balancing scope and capacity across the team

  • Coach and mentor the team in terms of their long-term skills development

What are we looking for?

 

  • 3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment

  • Strong people management skills, including coaching, feedback, and performance reviews

  • Experience in resource management, workload balancing, and production planning

  • Proven ability to work closely with art teams and cross-functional stakeholders

  • Previous hands-on experience in 2D, 3D, or another relevant art discipline
  • Solid understanding of art production pipelines and delivery workflows

  • Experience improving processes in complex, multi-stakeholder environments

  • Strong communication, stakeholder management, and alignment skills

  • English skills (B2+), written and spoken

What additional skills will help you stand out?

  • Familiarity with AI tools, automation, and/or workflow innovation in game production

Work mode

  • This role is open in our offices in Nicosia, Belgrade, Vilnius, or Warsaw

  • Hybrid (2-3 days of work from the office)

  • This role is eligible for relocation & immigration support

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:

  • 21 days annual leave (additional days based on years of service: up to 25 days) 

  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) 

  • Sick Leave (10 days top-up to statutory allowance per year)

  • Maternity Leave (18 weeks top-up to statutory allowance per case)

  • Career development and education opportunities within the company

  • English Language courses fully covered by the company upon Manager’s approval

  • Private Health Care

  • Mental well-being program (iFeel)

  • Onsite gym and spa

  • Free parking close to the Nicosia offices, based on availability

  • Free drinks-equipped kitchen in every floor building

  • Eurobank benefits (if applicable)

  • Employee discounts (e.g. restaurants, bars, etc.)

  • Personal Gaming Account 

  • Onsite canteen with subsidized prices for food and drinks

  • Company events, Social Clubs

  • Seniority Awards  

  • Referral program - You can recommend the best talents to the company and receive a reward 

Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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Senior Unity UI Animator

Tripledot StudiosНа сервисе с: 03.10.26 19:30↑ Вакансия с автоподнятием
Зарплата не указанаКипрБеларусьМинскГибрид

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

We're seeking a 2D animator to enhance gaming visuals.  You can expect to immerse yourself in the amazing worlds of our games along with our animation team. Your animations will captivate the imaginations of millions of players all over the world. 

Key Responsibilities

  • Create and implement polished UI animations in Unity
  • Create engaging animations for result screens, offers, widgets, pop-ups, transitions, effects, and micro-interactions
  • Build animation sequences and flows using Unity Animator
  • Create and integrate UI effects using Unity Particle System
  • Collaborate with designers and developers to create dynamic and expressive UI experiences

Required Skills, Knowledge and Expertise

  • Strong experience with UI animation in Unity
  • Confident knowledge of Unity Animator and Particle System
  • Understanding of Spine and working with Spine assets in Unity
  • Game development experience
  • A portfolio showcasing UI screen animations created in Unity, VFX/effects work, and character animation
  • A drive to wow people and show off your creativity in your work
  • English and Russian spoken and written at B2 level and above

Nice to have:

  • Drawing skills
  • Experience with 3D animation
  • Experience working with shaders in Unity 3D
  • Open-mindedness and hands-on experience with AI pipelines

Working at Tripledot

  • Hybrid Working
  • 20 business days paid holiday in addition to bank holidays to relax and refresh throughout the year
  • 20 business days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
  • Lunch: Provided daily in the office to keep you fueled and focused
  • Continuous Professional Development:  Propel your career with continuous opportunities for professional development
  • Private Medical Cover: Ensure your health is in good hands through private health insurance
  • Sport Compensation: Stay fit and active with our sport compensation benefit
  • Taxi to compensate for travel to the office
  • English Classes: Enhance your English skills with our provided English classes
Выбери профессию вверху — и мы покажем только релевантные именно тебе вакансии.
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Senior Ad Monetisation Analyst

Tripledot StudiosНа сервисе с: 03.10.26 19:30↑ Вакансия с автоподнятием
Зарплата не указанаПольшаГерманияBerlin

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Lion Studios

Lion Studios is a mobile games publisher that works with mobile developers to get their games discovered by players around the world. Headquartered in San Francisco, Lion Studios’ creative and strategy teams utilize their expertise to help game developers break through the noise and grow their businesses.  

Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart. 

Role Overview

As our Ad Monetisation Analyst, you’ll take ownership of the ad monetisation strategy for a diverse portfolio of games, guiding them from their initial prototype phase all the way to a full launch. Your responsibilities will include building and optimizing ad waterfalls, managing all ad monetisation setups, and conducting A/B tests to continuously improve performance. You will be expected to consistently generate and test new ideas for monetisation innovations. 

A key part of the role is to foster strong relationships with external partners to secure the best deals and ensure robust business relations. Internally, you will work closely with the product and growth teams to ensure a cohesive strategy and maximize ad revenue across the portfolio..

Key Responsibilities

  • Own ad monetisation strategy for a portfolio of games: build, optimize, and manage monetisation setups to maximize revenue across Lion Studios.
  • Design and execute monetisation-related product decisions.
  • Lead integration, testing, and rollout of new monetisation partners.
  • Manage relationships with ad providers.
  • Propose and drive new monetization initiatives, partnering with engineering to scope and build the solutions behind them
  • Track eCPM, fill rate, ARPDAU, and other core KPIs, and report performance and insights to Product, UA, and leadership
  • Serve as a primary point of contact for ad network — technical troubleshooting, escalations, and holding partners accountable to commitments
  • Comfort designing and reading A/B tests with statistical rigor
  • Collaborate with Product, QA, and User Acquisition teams to share insights, enhance workflows, and drive efficiency

Required Skills, Knowledge and Expertise

  • More than 3  years of experience in ad monetisation in gaming.
  • Hands-on experience with MAX mediation platform.
  • Ability to adapt quickly to new tools, dashboards, or analytical frameworks.
  • Self-sufficient, autonomous, and able to juggle multiple projects in a fast-changing environment.
  • Knowledge of Looker for analytics and reporting is a plus
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Lead Technical Artist

Tripledot StudiosНа сервисе с: 03.10.26 19:28↑ Вакансия с автоподнятием
Зарплата не указанаКанадаТоронтоГибрид

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

This role sits within our Clipwire Games studio.

Clipwire Games is one of Canada's top grossing mobile game developers, and the creator of Monopoly: Bingo!, TPIR: Bingo! and Bingo Story. Founded in Toronto over 10 years ago, we’ve had tremendous success and are poised for another decade of record growth. Our studio is built on strong values, work ethic, and intelligent data driven growth. We work hard, have fun, innovate, and level-up every day.

To work at Clipwire means becoming part of our future right now. We have reached our current growth rate because we support, promote, and develop our team so that they can make great games. Come find out what all the buzz is about!

Position Overview

Clipwire Games is growing and looking for a Lead Technical Artist to elevate the visual quality and performance of our live mobile bingo games.

This role is ideal for an experienced technical artist who can operate autonomously, drive technical decisions, and contribute meaningfully to the broader art and development teams. You’ll work closely with Art Direction, Product, and Front-End Development to design and maintain the shaders, UI, tooling, and content pipelines that bring our games to life, ensuring our visuals remain high quality and our products stay performant on mobile as we grow. This is a hands-on lead role: you’ll set the technical direction for our art pipeline while remaining an active individual contributor.

What You'll Do

  • Own UI implementation in Unity — build and maintain UGUI screens, prefabs, layouts, and animations for live ops events and new features, from art handoff to game-ready implementation
  • Own asset integration end-to-end: import, configure, and hook up sprites, atlases, Spine animations, and VFX across our live titles
  • Author and maintain mobile-friendly UI and sprite shaders and UGUI effects
  • Build the editor tooling and pipeline automation that makes content work fast and safe — importer presets, asset validators, addressables strategy, custom inspectors, and build hooks
  • Own performance budgets across our live products: frame time, draw calls, memory, and startup time
  • Set and uphold technical-art standards; review shader and tooling contributions to ensure quality across the team
  • Act as the escalation point for complex technical-art issues across art and engineering
  • Partner with the Art Director and Technical Director to shape long-term technical-art strategy
  • Manage art content in source control day to day, working in Perforce and Git for branching, merging, and integrating assets alongside engineering
  • Lead the Technical Art team - setting priorities, reviewing work and supporting career development
  • Mentor artists and technical artists on technical workflows, supporting their growth

Requirements

  • 5+ years of technical art experience in games, with shipped mobile titles
  • Strong proficiency in Unity, particularly the UGUI/Canvas system, prefabs, Animator, and Particle System
  • Deep expertise in Shader Graph and HLSL, including authoring custom, mobile-friendly UI and sprite shaders
  • Advanced knowledge of Unity's asset pipeline, including Addressables, importer presets, and AssetPostprocessors
  • Strong editor scripting skills in C# (custom inspectors, editor windows, validation suites, build hooks)
  • Deep understanding of mobile rendering fundamentals: draw call batching, SRP batcher, overdraw, texture compression, and memory budgets
  • Hands-on experience profiling and optimizing with Unity Profiler, Frame Debugger, and memory analysis tools
  • Clear, structured communication of technical decisions and trade-offs to both technical and non-technical stakeholders
  • Demonstrated ownership over medium to large technical-art initiatives
  • Ability to balance delivery speed with craft, performance, and long-term maintainability
  • A portfolio, demo reel, or examples of your tech art work (shaders, tools, VFX, performance optimizations, or other shipped work)

Working at Tripledot

  • Comprehensive Health & Wellness Coverage - We offer extended health, dental, and wellness benefits. Coverage becomes effective on your start date, provided your enrolment forms have been completed.
  • Wellness Spending Account - Employees receive a $500 annual Wellness Spending Account to support their physical well-being, personal development and lifestyle interests.
  • Generous Vacation Time - Employees receive 25 vacation days annually, in addition to statutory holidays.
  • Paid Volunteer Days - We provide 2 paid volunteer days each year, giving employees the opportunity to support causes that matter to them.
  • Parental Leave & Family Support - We offer a generous parental leave program and foster a supportive, family-friendly workplace culture.
  • RRSP Matching - We match 100% of employee RRSP contributions up to 3.5% of annual salary, helping you build long-term financial security.
  • Employee Recognition Program - Each month, one or more employees are recognized for outstanding performance, dedication, or contributions. Recipients receive a $400 award.
  • Charitable Donation Matching - We match employee donations to registered charities dollar-for-dollar, up to $1,000 per calendar year.
  • Employee Assistance Program - Confidential support and resources are available whenever needed through our Employee Assistance Program.
  • Hybrid Work Environment - We operate on a hybrid work model, with in-office collaboration Monday through Thursday and a flexible work-from-home day on Fridays. Employees also enjoy complimentary breakfast, lunch and evening snacks on all office days.
  • Team Events & Celebrations - We regularly host social events and celebrations to recognize achievements, strengthen connections, and build a positive workplace culture.
  • Professional Development - We are committed to employee growth and encourage career advancement through ongoing learning and professional development opportunities.

The anticipated base salary range for this role is CAD $80,000–$120,000. At Tripledot Studios, compensation decisions are made based on the unique qualifications, experience and circumstances of each candidate. Actual compensation is determined based on a variety of factors, including, but not limited to an individual's skills, experience, education, training, licenses and certifications (where applicable), as well as business and organizational needs. The final compensation package will be based on the specific position offered in addition to a full range of medical and other benefits. 

Tripledot Studios is proud to be an equal-opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics.

As part of our interview process, we may use AI-enabled tools to assist with note-taking and summarizing conversations. These tools are used only to support our recruiters and interviewers. They are not used to screen applications or make hiring decisions. All candidate evaluations and hiring decisions are made by people.

This opening is for an existing vacancy.

All legitimate Tripledot roles are only posted on our official careers page and LinkedIn and we do not conduct job interviews via messaging apps like WhatsApp, Telegram or others. We never ask for personal or financial information during interviews. Sensitive information is only ever requested after a formal written offer through official channels.  Any attempt to do so may be the result of a scam or phishing attack, and you should not engage. Our in-house recruitment team will only contact individuals through their official Company email addresses (tripledotstudios.com)

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Head of Engineering

Tripledot StudiosНа сервисе с: 03.10.26 19:26↑ Вакансия с автоподнятием
Зарплата не указанаTel AvivГибрид

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Supersonic

Supersonic is one of the world's leading mobile game publishers, working with independent studios everywhere to turn promising ideas into games played by millions. Based in Tel Aviv and founded in 2020, the team has published more than 150 titles across the hybrid casual and casual space, backed by deep expertise in game analysis, monetisation and user acquisition. In August 2026 Supersonic joined Tripledot Studios.

Role Overview

We are looking for a seasoned, hands-on Head of Engineering to drive technical excellence and lead Supersonic’s core development teams at scale. Acting as both a technical authority and people leader, you will manage multidisciplinary teams responsible for publishing SDKs, advanced level-generation tools, client-facing cloud integrations and multiple games.

You will oversee engineering execution and workflows across a diverse portfolio, including three core SDKs, two backend systems and multiple in-house games, while continually improving production pipelines. This is a highly strategic role requiring deep expertise in Unity performance, tooling and cross-team communication to ensure our portfolio can scale seamlessly for millions of daily active users.

This role will suit a hands-on, action-oriented leader who communicates clearly, stays open-minded and can move comfortably between code, architecture, people leadership, product priorities and business needs. The position is based in Tel Aviv, with four days per week in the office and Sunday working from home.

Key Responsibilities

  • Manage, mentor and develop three multidisciplinary teams comprising developers, QA engineers, technical artists and game designers.
  • Own technical direction, architecture, maintenance and execution across three core SDKs, two backend systems and multiple in-house games.
  • Remain hands-on with Unity development, acting as the technical authority for complex problem-solving, architecture and code where needed.
  • Take ownership of product needs as well as technical delivery, translating priorities from engineering, product and monetization stakeholders into clear, actionable roadmaps.
  • Drive the architecture and development of internal tooling, including custom Unity Editor scripts and algorithmic or procedural level-generation systems that empower game designers across projects.
  • Define, implement and continually improve engineering workflows, automation and CI/CD pipelines to enable rapid, stable game builds across the portfolio.
  • Oversee cloud and backend integrations that power critical, data-driven client features, bridging technical work across client, infrastructure and server-side teams.
  • Lead Unity performance and optimization strategies across mobile devices, including memory management, CPU/GPU profiling, load times and frame rates.
  • Support scalable LiveOps and data-driven feature deployment, including remote configuration and A/B testing, while serving as the central technical leader across engineering, product and monetization teams.

Required Skills, Knowledge and Expertise

  • 10+ years of professional software-development experience, with a dominant focus on Unity, C# and mobile game production.
  • Expert-level knowledge of Unity, including custom Editor scripting, AssetBundles or Addressables, and extending the Unity pipeline.
  • A strong track record of managing, mentoring and scaling multidisciplinary engineering teams in a fast-paced, agile environment.
  • Strong experience developing clean, modular and reusable SDKs or packages used across multiple projects or a broad game portfolio.
  • Deep mobile LiveOps experience, including remote configuration, A/B testing frameworks and data-driven feature deployment; experience in hyper-casual or hybrid-casual development is valuable.
  • Hands-on experience building complex content tools, including level-generation or algorithmic layout systems.
  • Experience integrating cloud services or proprietary game servers to support live client features; familiarity with platforms such as Firebase, AWS or GCP is valuable.
  • Experience configuring and overseeing CI/CD pipelines for mobile game development using tools such as Jenkins, GitHub Actions or Unity Build Automation.
  • Advanced Unity profiling and mobile optimization skills, including experience with Unity Profiler, Memory Profiler and Frame Debugger across low- and high-end devices.
  • Exceptional communication skills, with the ability to manage stakeholder expectations and lead effective cross-team workflows in English.
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Game Designer - Lion Studios (f/m/d) - Turkish Market

Tripledot StudiosНа сервисе с: 03.10.26 19:26↑ Вакансия с автоподнятием
Зарплата не указанаГерманияBerlin

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

This role will be working at Lion Studios

Lion Studios
 is a mobile games publisher that works with mobile developers to get their games discovered by players around the world. Headquartered in San Francisco, Lion Studios’ creative and strategy teams utilize their expertise to help game developers break through the noise and grow their businesses. 

Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart. 
 
Role Overview

As a Game Designer, you will support our Turkish teams and work on our successful casual puzzle titles. You’ll work closely with external development teams, studio managers, and you'll have the exciting opportunity to ideate, craft, and analyze our existing and future puzzle games, contributing to their success. 

You’ll thrive here if you’re a versatile game design generalist with a strong interest in level design, comfortable building relationships across multiple teams, and able to balance creative judgement with data-informed decision-making.

Responsibilities

  • Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
  • Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
  • Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
  • Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
  • Collaborate cross-functionally with developers to align with overall product goals.
  • Keep an eye on top-performing games to understand market trends and extract insights.

Required Skills, Knowledge and Expertise

  • At least 3+ years of experience as a game designer, or in a similar field.
  • Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
  • Confidence using data and player insights to identify design problems and recommend solutions.
  • Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
  • Advanced analytical skills, ability to spot patterns and trends
  • Experience with balancing levels and funnel optimization
  • Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams.

Desired Skills

  • Game design experience as a publisher in puzzle genres is a huge plus
  • Experience with liveops, A/B testing, or data-informed iteration cycles.
  • Familiarity with Figma or similar visual collaboration software for mock-ups
  • Proficient using AI tools for generating early prototypes
  • Track record of publishing/working on successful hypercasual, casual, or AAA titles

Working at Tripledot

  • 25 days holiday: Enjoy 25 days of paid holiday, in addition to bank holidays to relax and refresh throughout the year.
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development. 
  • Supplemental Health Insurance: Continentale: annual budget of 1200 eur - reimbursement for healthcare outside of public plans (glasses, massages, dental treatments etc.) 
  • Public Transportation reimbursement:  100% of public transportation to the office via BVG ticket is covered
  • Daily Free Lunch: Order free food from Wolt when at the office
  • Pension plan: Opt-in to employer contributed pension plan, operated with Degura
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Game Designer (Hybrid Casual)

Tripledot StudiosНа сервисе с: 03.10.26 19:26↑ Вакансия с автоподнятием
Зарплата не указанаКипрLimassolУдалёнка

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.

You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.

We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.

Key Responsibilities

  • Design and develop gameplay systems and features for new game prototypes
  • Work on core gameplay, progression, balance, and early meta systems
  • Create and maintain game design documentation (concept docs, GDDs, feature specs)
  • Analyze gameplay problems and propose solutions to improve player experience and engagement
  • Participate in prototyping and iteration processes together with the R&D team
  • Design and tune game balance, rewards, pacing, and progression
  • Work with product metrics and formulate gameplay hypotheses
  • Collaborate closely with game designers, producers, artists, and developers during early production stages

Required Skills, Knowledge and Expertise

  • 3+ years of experience as a Game Designer
  • Experience in hyper-casual, hybrid-casual, or puzzle games
  • Participation in developing games or prototypes from scratch (R&D / pre-production)
  • Experience working on at least 5 game projects or prototypes
  • Experience creating and maintaining game design documentation
  • Understanding of gameplay systems, progression, balancing, and player motivation
  • Strong knowledge of the mobile games market and current genre trends
  • Ability to clearly communicate ideas and work in a fast iteration environment
  • Strong analytical and problem-solving skills
  • English and Russian spoken and written at B2 level and above

Working at Tripledot

  • Fully remote
  • Paid Holiday: Enjoy 20 business days of paid holiday 
  • Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
  • Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
  • Medical Insurance Compensation: Receive compensation for private medical insurance
  • Sport Compensation: Stay fit and active with partial reimbursement for your gym membership
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Game Designer (Hybrid Casual)

Tripledot StudiosНа сервисе с: 03.10.26 19:26↑ Вакансия с автоподнятием
Зарплата не указанаTblisiГибрид

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.

You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.

We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.

Key Responsibilities

  • Design and develop gameplay systems and features for new game prototypes
  • Work on core gameplay, progression, balance, and early meta systems
  • Create and maintain game design documentation (concept docs, GDDs, feature specs)
  • Analyze gameplay problems and propose solutions to improve player experience and engagement
  • Participate in prototyping and iteration processes together with the R&D team
  • Design and tune game balance, rewards, pacing, and progression
  • Work with product metrics and formulate gameplay hypotheses
  • Collaborate closely with game designers, producers, artists, and developers during early production stages

Required Skills, Knowledge and Expertise

  • 3+ years of experience as a Game Designer
  • Experience in hyper-casual, hybrid-casual, or puzzle games
  • Participation in developing games or prototypes from scratch (R&D / pre-production)
  • Experience working on at least 5 game projects or prototypes
  • Experience creating and maintaining game design documentation
  • Understanding of gameplay systems, progression, balancing, and player motivation
  • Strong knowledge of the mobile games market and current genre trends
  • Ability to clearly communicate ideas and work in a fast iteration environment
  • Strong analytical and problem-solving skills
  • English and Russian spoken and written at B2 level and above

Working at Tripledot

  • Hybrid Working
  • Paid Holiday: Enjoy 20 business days of paid holiday 
  • Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
  • Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
  • Medical Insurance Compensation: Receive compensation for private medical insurance
  • Sport Compensation: Stay fit and active with partial reimbursement for your gym membership
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Game Designer (Hybrid Casual)

Tripledot StudiosНа сервисе с: 03.10.26 19:26↑ Вакансия с автоподнятием
Зарплата не указанаБеларусьМинскГибрид

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.

You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.

We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.

Key Responsibilities

  • Design and develop gameplay systems and features for new game prototypes
  • Work on core gameplay, progression, balance, and early meta systems
  • Create and maintain game design documentation (concept docs, GDDs, feature specs)
  • Analyze gameplay problems and propose solutions to improve player experience and engagement
  • Participate in prototyping and iteration processes together with the R&D team
  • Design and tune game balance, rewards, pacing, and progression
  • Work with product metrics and formulate gameplay hypotheses
  • Collaborate closely with game designers, producers, artists, and developers during early production stages

Required Skills, Knowledge and Expertise

  • 3+ years of experience as a Game Designer
  • Experience in hyper-casual, hybrid-casual, or puzzle games
  • Participation in developing games or prototypes from scratch (R&D / pre-production)
  • Experience working on at least 5 game projects or prototypes
  • Experience creating and maintaining game design documentation
  • Understanding of gameplay systems, progression, balancing, and player motivation
  • Strong knowledge of the mobile games market and current genre trends
  • Ability to clearly communicate ideas and work in a fast iteration environment
  • Strong analytical and problem-solving skills
  • English and Russian spoken and written at B2 level and above

Working at Tripledot

  • 20 business days paid holiday in addition to bank holidays to relax and refresh throughout the year
  • Hybrid Working: We work in the office 4 days a week
  • 20 business days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
  • Lunch: Provided daily in the office to keep you fueled and focused
  • Continuous Professional Development:  Propel your career with continuous opportunities for professional development
  • Private Medical Cover: Ensure your health is in good hands through private health insurance
  • Sport Compensation: Stay fit and active with our sport compensation benefit
  • Taxi to compensate for travel to the office
  • English Classes: Enhance your English skills with our provided English classes
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Data Scientist

Tripledot StudiosНа сервисе с: 03.10.26 19:25↑ Вакансия с автоподнятием
Зарплата не указанаВеликобританияLondonГибрид

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Tripledot Games

About Tripledot Games

Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw, and Barcelona. The studio is responsible for multiple top 10 titles, including Woodoku, Woodoku Blast, Solitaire, and TripleTile. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development.

We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.

Role Overview

As a Data Scientist in our Experimentation team, you will help deliver and improve Tripledot’s company-wide experimentation analysis platform. Working closely with Data Engineering, you will define the statistical logic and methodologies behind platform features, build prototypes in Python, and ensure the platform produces accurate, reliable results for product teams across our games portfolio.

Your initial focus will include hands-on quality assurance: running independent analyses, comparing results with platform outputs, investigating discrepancies, and validating features and metrics. This offers the opportunity to develop deep expertise in experimentation and A/B testing across a sophisticated internal platform. As the platform evolves, the role will expand into more advanced statistical and machine learning work that delivers value across the business.

Key Responsibilities

  • Define statistical logic, calculation methods, and detailed requirements for experimentation platform features.
  • Prototype statistical methodologies and analyses in Python before implementation.
  • Partner closely with Data Engineers as they develop and improve the experimentation platform.
  • Perform thorough data and feature QA by independently calculating results and comparing them with platform outputs.
  • Investigate discrepancies, identify root causes, and help ensure metrics and analyses are accurate and reliable.
  • Explore opportunities to automate QA processes and improve the efficiency and quality of validation.
  • Build a deep understanding of experimentation methodologies, including A/B testing, monitoring, segmentation, and analysis.
  • Collaborate with BI, Machine Learning, product teams, and other stakeholders to understand requests and shape effective solutions.
  • Contribute to future statistical, algorithmic, and machine learning initiatives as the team’s priorities evolve.

Skills, Knowledge and Expertise

  • 3-5 years of professional experience as a Data Scientist or in a closely related role
  • Strong Python skills, including the ability to prototype analyses and write clear, reliable scripts.
  • Solid knowledge of statistics and standard statistical methodologies.
  • Practical understanding of experimentation and A/B testing, including how metrics and results should be calculated and validated.
  • Familiarity with machine learning methods and the ability to apply relevant approaches when needed.
  • Excellent attention to detail and a disciplined approach to repetitive or methodical QA work.
  • Strong problem-solving skills, with the initiative to propose creative solutions and process improvements.
  • Clear communication skills and the ability to explain analytical methods, results, and rationale.
  • Experience with experimentation platforms or high-volume digital products, such as gaming, e-commerce, or ride-hailing, would be valuable.
  • Ability to critically evaluate and validate AI-generated code, analyses, or modelling suggestions to ensure correctness and reproducibility.
  • Experience using AI-assisted tools (e.g. code assistants or analytical copilots) to accelerate data exploration, research prototyping, and development workflows while maintaining scientific and statistical rigor.
  • Interest in exploring AI-driven approaches that improve experimentation platforms, developer productivity, or data science research workflows.

Working at Tripledot

  • 25 days paid holiday in addition to bank holidays to relax and refresh throughout the year
  • Hybrid Working
  • 20 days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
  • Daily Free Lunch: when in the office you get £12 every day to order from JustEat. 
  • Regular company events and rewards: quarterly on-site and off-site events that celebrate cultural events, our achievements and our team spirit. 
  • Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
  • Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
  • Life Assurance & Group Income Cover: Financial protection for you and your loved ones.
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development.
  • Private Medical Cover & Health Cash Plan: Opt-in (P11d benefit) comprehensive private medical cover with Bupa and cash plan with Medicash.
  • Dental Cover: Opt-in (P11d benefit). 
  • Cycle to Work Scheme: Salary sacrifice bike purchase scheme.
  • Pension Plan: Qualifying earnings or opt-in 4% contributory match schemes offered.
  •  
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Machine Learning Lead

social discovery groupНа сервисе с: 03.10.26 17:55↑ Вакансия с автоподнятием
Зарплата не указанаСербия

Social Discovery Group (SDG) is a group of social discovery companies. SDG solves the problems of loneliness, isolation, and disconnection - transforming virtual intimacy into the new normal. SDG’s products redefine the way people interact and connect with one another.


Our portfolio includes social entertainment platforms designed to connect people online across different cultures and regions of the world.


We bring together a team of like-minded people and IT professionals who specialize in creating and developing globally impactful social discovery products. Our international team of digital nomads works remotely from all over the world.


We’re proud to be a two-time “Great Place to Work” winner (USA & Japan, 2024–2025) and a Top-5 Company for Work-From-Anywhere Jobs (FlexJobs, 2025).


We are looking for Machine Learning Lead.


Your main tasks will be:

  • Own the ML strategy for dialogue systems: decide what to build and in what order, and tie those bets to business metrics (ARPU, retention, chat depth).

  • Lead a team of 3 ML engineers — set the technical bar, distribute work, hire and let go, grow the people you keep.

  • Drive LLM post-training and model adaptation end to end: SFT, LoRA/QLoRA, preference optimization (DPO / ORPO / SimPO / GRPO), dataset construction.

  • Design agent harnesses and tool-using LLM systems: tool calling, structured outputs, routing, retries, memory and context, guardrails.

  • Build the evaluation layer: offline and pairwise evals, LLM-as-a-judge, regression suites that actually correlate with A/B outcomes.

  • Cut dialogue failure modes — loops, contradictions, persona drift, context loss, generic replies — and keep inference efficient on latency and cost per message.

  • Stay hands-on where it matters (roughly 10–20% of your time): prototypes, debugging agent traces, reviewing your team's work.


We expect from you:


  • Technical degree and a real ML engineering background — you have trained and shipped models yourself, not only managed people who do.
  • Experience leading a team of 3–5 ML engineers, including hiring and performance decisions.
  • Expert-level Python, solid understanding of transformer architecture and modern LLM behavior, hands-on with training, fine-tuning and evaluation.
  • Production experience with LLM systems: APIs, streaming, batching, fallbacks, cost/latency trade-offs, observability over traces and transcripts.
  • Ability to read fresh research and turn it into a prototype, an eval and a shipped change with measurable impact.
  • Fluent Russian, ready to work in CET (±2) hours.

Nice to have: experience beyond text (computer vision, image generation, multimodal), long-running conversations and character consistency, vLLM / TGI / SGLang, DeepSpeed / FSDP / Accelerate, quantization, safety classifiers.


What do we offer:


  • REMOTE OPPORTUNITY to work full-time;
  • The initial pay level or pay range for this role will be shared with candidates during the recruitment process and before the commencement of employment;
  • Vacation 28 calendar days per year;
  • 7 wellness days per year (time off) that can be used to deal with household issues, to lie down and recover without taking sick leave;
  • Bonuses up to $5000 for recommending successful applicants for positions in the company;
  • 50% payment for professional training, international conferences, and meetings;
  • Corporate discount for English lessons;
  • ​Health benefits. According to the paychecks, if you are not eligible for corporate medical insurance, the company will compensate you with up to $ 1,000 gross per year per employee. This can be spent on self-purchase of health insurance or on doctor’s fees for yourself and close relatives (spouse, children);
  • ​Workplace organization. The company provides all employees with an equipped workplace and all the necessary equipment (table, armchair, wifi, etc.) in our offices or co-working locations. In the other locations, the company provides reimbursement of workplace costs up to $ 1000 gross once every 3 years, according to the paychecks. This money can be spent on the rent of the co-working room, on equipping the working place at home (desk, chair, Internet, etc.) during those 3 years;
  • Internal gamified gratitude system: receive bonuses from colleagues and exchange them for our merchandise, team building activities, massage certificates, etc. 

Sounds good? Join us now!

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Senior User Acquisition Manager

social discovery groupНа сервисе с: 03.10.26 17:55↑ Вакансия с автоподнятием
Зарплата не указанаСербияBelgrade

Social Discovery Group (SDG) is a group of social discovery companies. SDG solves the problems of loneliness, isolation, and disconnection - transforming virtual intimacy into the new normal. SDG’s products redefine the way people interact and connect with one another.


Our portfolio includes social entertainment platforms designed to connect people online across different cultures and regions of the world.


SDG invests in social discovery and IT startups around the world directly or via VC funds. Among our investments were Patreon, Open AI, Clubhouse, Coursera, Data.ai, Flo, Academia.edu, and many others. 


We bring together a team of like-minded people and IT professionals who specialize in creating and developing globally impactful social discovery products. Our international team of digital nomads works remotely from all over the world.


We’re proud to be a two-time “Great Place to Work” winner (USA & Japan, 2024–2025) and a Top-5 Company for Work-From-Anywhere Jobs (FlexJobs, 2025).


We are looking for a Senior User Acquisition Manager to join our team.


Your main tasks will be:


  • Set up, launch, and optimize advertising campaigns (Meta, TikTok, Google, etc.) to promote mobile apps;
  • Manage budgets to achieve product and performance goals;
  • Run A/B tests and iterate quickly on a large number of hypotheses;
  • Evaluate campaign performance and monitor key product metrics;
  • Collaborate on ad creative concepts and prepare briefs for the creative team;
  • Work closely with partners, creative, and product teams;
  • Analyze user acquisition funnels and optimize for key in-app events.

We expect from you:


  • Proven experience in mobile app advertising via Meta, TikTok, Google, and Apple Search Ads;
  • Successful track record with funnels;
  • Strong analytical skills; experience with Appsflyer;
  • Experience with cohort analysisю

What do we offer:



  • REMOTE OPPORTUNITY to work full-time;
  • The initial pay level or pay range for this role will be shared with candidates during the recruitment process and before the commencement of employment;
  • Vacation 28 calendar days per year;
  • 7 wellness days per year (time off) that can be used to deal with household issues, to lie down and recover without taking sick leave;
  • Bonuses up to $5000 for recommending successful applicants for positions in the company;
  • 50% payment for professional training, international conferences, and meetings;
  • Corporate discount for English lessons;
  • ​Health benefits. According to the paychecks, if you are not eligible for corporate medical insurance, the company will compensate you with up to $ 1,000 gross per year per employee. This can be spent on self-purchase of health insurance or on doctor’s fees for yourself and close relatives (spouse, children);
  • ​Workplace organization. The company provides all employees with an equipped workplace and all the necessary equipment (table, armchair, wifi, etc.) in our offices or co-working locations. In the other locations, the company provides reimbursement of workplace costs up to $ 1000 gross once every 3 years, according to the paychecks. This money can be spent on the rent of the co-working room, on equipping the working place at home (desk, chair, Internet, etc.) during those 3 years;
  • Internal gamified gratitude system: receive bonuses from colleagues and exchange them for our merchandise, team building activities, massage certificates, etc. 

Sounds good? Join us now!



The initial pay level or pay range for this role will be shared with candidates during the recruitment process and before the commencement of employment.

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